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Article #182Beginning Logo lesson plans/project ideas?
From: Lynn Robinson
Date: Tue, 08 Sep 1992 01:39
Date: Tue, 08 Sep 1992 01:39
73 lines
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4879 bytes
Hi, I have just started to volunteer in the computer lab in an inner-city elementary school, and my self-assigned task is to compile some good lesson plans using Logo for 5th and 6th graders. If anyone out there has created or used any lessons plans that worked really well for beginners (kids with < 1 year of Logo), has these plans on-line, and would like to share them, I would greatly appreciate it. Some background to explain what types of "plans" I need and why: I am fairly new to Logo and have bought and borrowed a few books on the subject which I have been skimming for interesting ideas for beginners. Thus far, however, I haven't been that successful in finding good ones (although I've recently acquired Dan Watt's book and another book called 'Nudges' which looks a little better than some of the other books I've seen). Some of the 6th graders seem to have been "taught" Logo (in a very un-Piagetian manner) for almost a year, although they only used it for at most 45 minutes per week. I was not very impressed with the book they had been using, since it contained a series of worksheets that told the children pretty much exactly what to type, after which the children were told to draw what appeared on the screen. It seemed that many of the kids would follow these lessons in a fairly mindless way, and weren't encouraged to think about what they were doing or to be creative. I'm not sure if it's because of the type of worksheets they had been using, because of their prior school experiences, or because these children are mostly from disadvantaged homes, but it seems to me that the kids who have been using Logo for a year haven't really progressed very far in their understanding. For instance, I'm told that they "learned" the turtle commands, procedures, and variables, but I find that at least 3/4 of the experienced class cannot perform tasks specified simply as "Create a procedure to draw a square", "Draw a triangle", or "Edit your procedure and fix the bug" unless they are given very explicit instructions. What I'm looking for are projects that give the students minimal (but sufficient) instructions, and encourage the students to think. I probably should not even use the term "lesson plan" since I really mean a project which encourages the child to experiment and discover. In the month since I've started, we've done a few exercises that worked OK: traversing various mazes (using transparencies), drawing capital letters, creating procedures to do the mazes or draw letters (for the more advanced), standing up and playing turtle (for beginners), and doing some predictions of programs given (which only worked if we had the kids predict before going to the lab). We have quite a range of levels of understanding within a particular class, so I'd like to compile a whole series of plans that would progress from beginning to advanced, and allow students to work at their own pace. These lessons wouldn't be graded, but we would try to check for understanding before letting the student progress to a new concept, which implies we may need several projects at each level. By the way, we are stuck for the forseeable future with old Apple IIe's and the original Apple Logo, and don't have much money to buy new machines, software, or to buy books for each student. This means advanced animation, projects with Macs, and expensive programs such as Object Logo could not be made available to entire classes. Many of these children don't have much self-confidence in their ability to figure things out by themselves and they get frustrated easily, so I can't give them completely unguided and open project suggestions as of yet. Also, the 6th graders seem a bit bored by projects that involve drawing polygons and other geometric figures, probably because they typed in so many programs that drew polygons the previous year. I have several books that have good projects for intermediate/advanced students but they all seem to move a little too fast for these kids (who are hunt and peck typists) - so it is beginning and early intermediate lessons I need the most. A lesson idea that gives the students a lot of practice in editing but is not too boring would be great. If you can help me find some new fun projects for these kids, I'll let you know how it works out when they try them. Thanks in advanced, Lynn Robinson lynn@ras.amdahl.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!amdahl!JUTS!led11 From: led11@ccc.amdahl.com (Lynn Robinson) Newsgroups: comp.lang.logo Subject: Beginning Logo lesson plans/project ideas? Message-ID: <favI02.c20F=01@JUTS.ccc.amdahl.com> Date: 8 Sep 92 01:39:22 GMT Reply-To: led11@juts.ccc.amdahl.com () Organization: Amdahl Corporation, Sunnyvale CA Lines: 73