Article View: comp.lang.misc
Article #6260Re: Call by string (was: B&D)
From: Per Abrahamsen
Date: Mon, 30 Jan 1989 18:29
Date: Mon, 30 Jan 1989 18:29
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In article <4279@enea.se> sommar@enea.se (Erland Sommarskog) writes:
> Then on the other hand, there are of course things that are simpler
>to carry out in C. So that's the point: what's is B&D depends on what
>you want to do. Or in clear text: This talk of B&D is just rubbish.
Who said a language was "B&D" when it made something difficult to do?
The claim was that a language was B&D when the designer intentionally
made something difficult, in order to protect the programmer from
himself. C and Modula 2 don't have a "call string" because it would be
difficult and inefficient to implement in these languages, not because
Richie & Wirth thought it was wrong.
--
Per Abrahamsen, amanda@iesd.dk, {...}!mcvax!diku!iesd!amanda
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!enea!dkuug!iesd!amanda From: amanda@iesd.uucp (Per Abrahamsen) Newsgroups: comp.lang.misc Subject: Re: Call by string (was: B&D) Message-ID: <1260@iesd.uucp> Date: 30 Jan 89 18:29:55 GMT References: <4279@enea.se> Reply-To: amanda@iesd.dk (Per Abrahamsen) Organization: Games Research, University of Aalborg, Denmark Lines: 15