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Article View: comp.lang.modula2
Article #2416

RANDOM NUMBERS

#2416
From: Greg Vigneault
Date: Fri, 22 Jan 1993 22:03
82 lines
3387 bytes
In message-ID <m0nCnz6-000QziC@aton.abo.fi>
skronkvi@aton.abo.fi (Stefan Kronkvist INF) writes...

SK> Does anybody have a programme,procedure or module that returns
  > random numbers in Modula-2 (numbers from 0-9 are needed).

 The following was posted in the Pascal newsgroup, some months
 ago.  You should be able to adapt it to Modula-2 ...

(*********************************************************************)
Function Random : Real;

{This Turbo Pascal V4.0 function returns a REAL pseudo-random number
 in the range:  0.0 < RANDOM() < 1.0

 The period of this function is  2,147,483,646 (2**31-2);  that is, it
 will generate 2,147,483,636 pseudo-random  numbers  before  repeating
 the series.

 Examples:
                   X := 2.0*RANDOM()-1.0;
                   IF RANDOM < 0.5 THEN LOWER;

In the first example,  X is assigned a random  number  in  the  range
of:  -1.0 < X < +1.0.   In the second  example,  procedure  LOWER  is
called fifty percent of the time.  (i.e. When the value  returned  by
RANDOM is less than one-half.)

Note:  SEED, the random number seed, MUST be declared as a  global
       variable of type LONGINT  (i.e. An integer variable capable
       of representing numbers as large as 2,147,483,647) and MUST
       be initialized in the main procedure to  a  number  in  the
       range:  0 < SEED < 2147483647  before  Function  RANDOM  is
       invoked.   (Turbo Pascal allows this to  be  done  using  a
       "typed constant" as in:  VAR  SEED: LONGINT = 1; )

 This function is based on a Pascal routine  given  in  the  following
 reference:

 Park, Stephen K.,  &  Miller, Keith W.,  "Random  Number  Generators:
 Good Ones are Hard to Find", in "Communications of the ACM", Vol. 31,
 No. 10  (October 1988),  pp 1192 - 1201.    Abstract:  "Practical and
 theoretical issues are presented concerning the  design,  implementa-
 tion,  and use of a good,  minimal standard random  number  generator
 that will port to virtually all systems."

 Function coded by Harry M. Murphy on 31 October 1988.  }

{Changed 10 August 1992 by Edward Lee. Eliminated TEMP variable.
 Utilized Turbo Pascal v4.0's predeclared RandSeed instead of SEED.
 RandSeed can be initialized by the system clock by calling the Turbo
 Pascal function Randomize}

Const
  A = 16807;       { The multiplier.         }
  M = 2147483647;  { The modulus = 2**31-1.  }
  Q = 127773;      { Q = M DIV A             }
  R = 2836;        { R = M MOD A             }

Var
  LOW, HIGH : LongInt;

Begin
  HIGH := RandSeed Div Q;
  LOW := RandSeed Mod Q;
  RandSeed := A * LOW - R * HIGH;
  If RandSeed <= 0 Then
     RandSeed := RandSeed + M;
  Random := RandSeed / M;
End; { Function RANDOM }

(*********************************************************************)

 Greg Vigneault

 Jan.22.1993.Toronto.Canada.
 greg.vigneault@bville.gts.org
 gregsv@eastern.com

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Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!psgrain!puddle!Greg.Vigneault
From: Greg.Vigneault@puddle.fidonet.org (Greg Vigneault)
Newsgroups: comp.lang.modula2
Subject: RANDOM NUMBERS
Message-ID: <41432.2B62F5AF@puddle.fidonet.org>
Date: 22 Jan 93 22:03:11 GMT
Article-I.D.: puddle.41432.2B62F5AF
Organization: Pacific Systems Group
Lines: 82