Article View: comp.lang.modula2
Article #2684Graphics - Bitmapping in Mod2
From: Henning Percy
Date: Sun, 06 Aug 1995 18:34
Date: Sun, 06 Aug 1995 18:34
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I run the topspeed compiler of modula 2, and I want to start coding graphics properly, making my own libraries. I know it is possitble to create an array and place it over the memoery location for the screen and then copy this to save the screen in textmode. Does anybody know the data structure for the array to use for doing this in graphics mode? I was told there are two different ones depending on whether it is 16 or 256 colour graphics. Can anyone help ??? replies please to :- ssu94081@rdg.ac.uk
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Path: arc1-ca.pugleaf.net!sunsite.doc.ic.ac.uk!sunews!suma3!ssu94081 From: Henning Percy <ssu94081@reading.ac.uk> Newsgroups: comp.lang.modula2 Subject: Graphics - Bitmapping in Mod2 Date: Sun, 6 Aug 1995 19:34:41 +0100 Organization: University of Reading, U.K. Message-ID: <Pine.SOL.3.91.950806193045.2112A-100000@suma3.reading.ac.uk> NNTP-Posting-Host: suma3-e2.reading.ac.uk Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII