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Article #2684

Graphics - Bitmapping in Mod2

#2684
From: Henning Percy
Date: Sun, 06 Aug 1995 18:34
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I run the topspeed compiler of modula 2, and I want to start coding 
graphics properly, making my own libraries. I know it is possitble to 
create an array and place it over the memoery location for the screen and 
then copy this to save the screen in textmode.
Does anybody know the data structure for the array to use for doing this 
in graphics mode?
I was told there are two different ones depending on whether it is 16 or 
256 colour graphics.
  Can anyone help ???
	 replies please to :- ssu94081@rdg.ac.uk
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From: Henning Percy <ssu94081@reading.ac.uk>
Newsgroups: comp.lang.modula2
Subject: Graphics - Bitmapping in Mod2
Date: Sun, 6 Aug 1995 19:34:41 +0100
Organization: University of Reading, U.K.
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