Article View: comp.lang.modula2
Article #3386Re: I want a graphic library
From: Mike Watterson
Date: Mon, 18 Mar 1996 14:49
Date: Mon, 18 Mar 1996 14:49
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I have written a set of libraries for game use supporting:
256 colour fixed palette sprites 32 x32 dot
scrolling background layer much larger than screen
256 colour files run time dithered to:
12 shades on Hercules
60 shades on CGA
254 shades on EGA
best mode is 320 x200 x256 colour.
4/5 sound channels at same time
Sound Blaster, parallel port,digital sound on Internal speaker
and Pianoman file format tunes. Also midi on SBPRO or SB16.
Each sprite can be in its own process thread, and has commands
like turtle graphics. one colour in a sprite is "transparent"
Any use? What kind of game are you writing?
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Path: arc1-ca.pugleaf.net!tank.news.pipex.net!pipex!iol!usenet From: Mike Watterson <dbcomp@iol.ie> Newsgroups: comp.lang.modula2 Subject: Re: I want a graphic library Date: 18 Mar 1996 14:49:24 GMT Organization: Ireland On-Line Message-ID: <4ijt5k$8tu@nuacht.iol.ie> References: <4ijgvs$ptr@minerva.ibernet.es> NNTP-Posting-Host: dialup-004.limerick.iol.ie Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22KIT (Windows; I; 16bit) To: jmbc@ext.step.es