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Article View: comp.lang.pascal.borland
Article #45

Re: 3d programming

#45
From: Patrick Hanevold
Date: Sun, 18 Feb 1996 11:14
13 lines
916 bytes
>> Does anyone know how to find the intersection of a line and plane
>> in simple x,y and z cartesian coordinates.

>Blimey, I only asked a simple question! :-)

>Aaron.

Snif, snif.. sure smels like ASS here.

<sb>Patrick Hanevold - Virtual Reality developer
<sb>patrick.hanevold@login.eunet.no
<sb>Amiga and official Be developer
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Path: arc1-ca.pugleaf.net!Norway.EU.net!usenet
From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
Subject: Re: 3d programming
Date: 18 Feb 1996 11:14:56 GMT
Organization: EUnet Norway
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