Article View: comp.lang.pascal.borland
Article #45Re: 3d programming
From: Patrick Hanevold
Date: Sun, 18 Feb 1996 11:14
Date: Sun, 18 Feb 1996 11:14
13 lines
916 bytes
916 bytes
>> Does anyone know how to find the intersection of a line and plane >> in simple x,y and z cartesian coordinates. >Blimey, I only asked a simple question! :-) >Aaron. Snif, snif.. sure smels like ASS here. <sb>Patrick Hanevold - Virtual Reality developer <sb>patrick.hanevold@login.eunet.no <sb>Amiga and official Be developer
Technical Details
Message-ID:
<333.6622T654T78@login.eunet.no>Path:
arc1-ca.pugleaf.net!Norway.EU.net!usenetReferences:
<4g2us4$bnk@zeus.tcp.co.uk>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!Norway.EU.net!usenet From: patrick.hanevold@login.eunet.no (Patrick Hanevold) Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Date: 18 Feb 1996 11:14:56 GMT Organization: EUnet Norway Message-ID: <333.6622T654T78@login.eunet.no> References: <4g2us4$bnk@zeus.tcp.co.uk> NNTP-Posting-Host: pc4.asker-pm2-1.eunet.no X-Newsreader: THOR 2.22 (Amiga;TCP/IP)