Article View: comp.lang.pascal.borland
Article #53Re: 3d programming
From: Aaron Gale
Date: Fri, 16 Feb 1996 22:01
Date: Fri, 16 Feb 1996 22:01
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I originally wrote: > Does anyone know how to find the intersection of a line and plane > in simple x,y and z cartesian coordinates. Blimey, I only asked a simple question! :-) Aaron. -- I must get round to writing myself a decent signature
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Path: arc1-ca.pugleaf.net!tcp.co.uk!usenet From: agale@agale.tcp.co.uk (Aaron Gale) Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics Subject: Re: 3d programming Date: 16 Feb 1996 22:01:40 GMT Organization: Private Node Distribution: world Message-ID: <4g2us4$bnk@zeus.tcp.co.uk> References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <3120F507.31DFF4F5@gie.com> <4fs1n2$66@unix.midplains.net> <4g2bjd$1g7@oak73.doc.ic.ac.uk> NNTP-Posting-Host: agale.tcp.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994