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Article #65

Re: 3d programming

#65
From: David Matiskella
Date: Wed, 14 Feb 1996 22:35
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On Wed, 14 Feb 1996 TheAnalyst@Nfo.Org wrote:

> "Christopher H. Clark" <chc104@psu.edu> wrote:
> 
> >Jonathan Cohen wrote:
> >> 
> >> In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
> >> >Actually, you only need 2 points to define a plane: a point on the plane and
> >> >a normal vector.
> >> 
> >> Sorry to quibble, but...
> >> 
> >>    A VECTOR IS NOT A POINT!!!!
> >> 
> >> Now back to our regular program.
> 
> >Points are vectors.
> 
> I may not be a 3d programmer but I do know that a point is NOT a vector.
> 
> Definition of Vector from my Physics book:
> 	VECTOR: Quantity having both magnitude (size [meaning speed]) and direction.
> 
> In other words a point is not a vector and a vector is not a point.  Also, two
> points do not necessarily make a vector.  A vector is a point that *points*
> somewhere
But a point has a magnitude and direction. Point x,y,z has a magnitude 
of sqrt(x^2+y^2+z^2) and a direction of ( x i y j z k)/magnitude where 
i,j,k are the unit vectors. Remember when you define a point in space you 
are referencing it to some reference point.  

 David Matiskella matiskel@aa.washington.edu
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Path: arc1-ca.pugleaf.net!curtis.aa.washington.edu!matiskel
From: David Matiskella <matiskel@aa.washington.edu>
Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
Subject: Re: 3d programming
Date: Wed, 14 Feb 1996 14:35:34 -0800
Organization: University of Washington
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