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Article View: comp.lang.pascal.delphi.misc
Article #36

Re: Programming "virtual anger" in Delphi???

#36
From: Maarten Wiltink
Date: Tue, 02 Oct 2007 09:23
31 lines
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"Victor Smootbank" <mean_priests@yahoo.com> wrote in message
news:1191290340.085985.22800@22g2000hsm.googlegroups.com...

> Playing against the computer can be boring. The computer is
> a "good loser". I hat "good losers". A human who's just lost
> a game does cry, swear and totally freak out.That's funny.

Guess I'm not funny then.


> So, how can I program a "virtual anger" routine in Delphi, let's
> say for a chess-game??? The computer should really cry and
> swear once it has lost. On the other hand, it should make fun
> of the player after it has won.
>
> How to program that???

This is not a Delphi question, it's an AI question. You're in luck;
according to this month's Dr. Dobb's Journal's cover, AI is cool
again... (-:

There has actually been some research into synthetic emotional
behaviour. While the scientist was talking to the reporter, the
computer grew gruff over being ignored. You're right, it _is_
funny.

I don't suppose simple canned responses would satisfy your craving
for abject behaviour?

Groetjes,
Maarten Wiltink
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From: "Maarten Wiltink" <maarten@kittensandcats.net>
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Subject: Re: Programming "virtual anger" in Delphi???
Date: Tue, 2 Oct 2007 11:23:13 +0200
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