Article View: comp.lang.pascal.misc
Article #116Re: Sound
From: Bernard P. Murray, PhD
Date: Tue, 01 Sep 1998 00:00
Date: Tue, 01 Sep 1998 00:00
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In article <O15ZPEb09GA.153@upnetnews03>, "Scott Tunstall"
<tunstals@email.msn.com> wrote:
> Dear all,
>
> I am looking for a Pascal programmer who can turn the C64 BOULDERDASH sounds
> into 8 bit VOC (Soundblaster) format, to help me finish off my 2 player
> boulderdash game.
[snip]
Are these discrete sound files? If so maybe SOX will have a go
at it. I have no idea of the native sound format of a C64
(I leapt from a PET to a VAX mainframe) but if it resembles
anything current (VOC, WAV, AU, AIFF etc.) then the SOX source
code may give you some hints.
I eagerly await the finished product....
Bernard
--
Bernard P. Murray, PhD
Dept. Cell. Mol. Pharmacol., UCSF, San Francisco, USA
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10261c,c5c32d020ab74d9d X-Google-Attributes: gid10261c,public X-Google-Thread: 108ebd,c5c32d020ab74d9d X-Google-Attributes: gid108ebd,public X-Google-Thread: 111659,c5c32d020ab74d9d X-Google-Attributes: gid111659,public From: bpmurray*STUFFER*@socrates.ucsf.edu (Bernard P. Murray, PhD) Subject: Re: Sound Date: 1998/09/01 Message-ID: <bpmurray*STUFFER*-0109982017170001@macmac-2.ucsf.edu> X-Deja-AN: 387003633 References: <O15ZPEb09GA.153@upnetnews03> Organization: University of California, San Francisco Newsgroups: comp.lang.pascal.misc,borland.public.turbopascal,comp.lang.pascal.borland