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Article View: comp.lang.postscript
Article #4059

Re: PostScript vs. X as a graphics protocol

#4059
From: Joe Earley
Date: Wed, 11 Nov 1992 15:42
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But what about an input model for DPS?  What flavor of coordinates do I get
when I click a mouse button in a DPS canvas?  If I'm given the raw device
coordinates how do I get the coordinates from the current graphics state
without having to keep track of the graphics state myself?  Do I get
synchronous and asynchronous communications to the DPS interpreter?

Please don't believe that I'm bad mouthing DPS.  I'm facing the demise of
NeWS and am hoping that DPS will enable me to salvage a couple of applications
that I've got.  I'ld also like to continue using PostScript as my drawing
language and not have to face using some Xlib derivative.

Joe Earley, Modular Mining Systems
modular!earley@cs.arizona.edu
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From: earley@modular.com (Joe Earley)
Newsgroups: comp.lang.postscript
Subject: Re: PostScript vs. X as a graphics protocol
Message-ID: <969@modular.UUCP>
Date: 11 Nov 92 15:42:58 GMT
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Organization: Modular Mining Systems, Tucson, AZ
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