Article View: comp.lang.postscript
Article #5967Re: DPS Color use
From: Joe Pasqua
Date: Thu, 17 Dec 1992 17:17
Date: Thu, 17 Dec 1992 17:17
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1452 bytes
In article <zisk-111292153206@macne010.boston.us.adobe.com> zisk@adobe.com (Stephen Zisk) writes: > In article <MSL9EGP@math.fu-berlin.de>, beck@irzr17.inf.tu-dresden.de > (Andre Beck) wrote: > > How do I get a 1280x1024 pixel image that uses less than 256 colors > > on the display WITHOUT any dithering ? In other words, how can I force > > the XDPS system to allocate new colors ? > > Preface: I am not a DPS expert, but I do have a manual in front of me, > so here goes, and watch out for the trees! > ...Bunch of other stuff deleted... The answer is that in general you can't. The image operator as implemented in DPS/X does not pay attention to "actual" colors described in Stephen's message. All rendering other than images use these colors. By the way, the "actual" parameter is not a boolean as suggested in Stephen's message - it is a count. Finally, if you do need to use "actual" colors I suggest that rather than use the actual parameter to the XDPSCreateContext call, that you look at the setXrgbactual operator. It gives better control of the allocation of "actual" colors.
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Path: arc1-ca.pugleaf.net!sparky!uunet!rosie!next.com From: jpasqua@next.com (Joe Pasqua) Newsgroups: comp.lang.postscript Subject: Re: DPS Color use Message-ID: <6074@rosie.NeXT.COM> Date: 17 Dec 92 17:17:11 GMT References: <zisk-111292153206@macne010.boston.us.adobe.com> Sender: news@NeXT.COM Reply-To: jpasqua@next.com Lines: 20