Article View: comp.lang.postscript
Article #7267Re: Screening Procedures
From: Tony Olekshy
Date: Sat, 02 Jul 1988 00:14
Date: Sat, 02 Jul 1988 00:14
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In <cWm8qMy00Xc8sPk0iw@andrew.cmu.edu>, sg1q+@andrew.cmu.edu (Simon Peter
Gatrall) writes:
>
> I've been interested in playing with the procedures PostScript uses to do
> halftoning, and I was wondering if anyone else is familiar with this stuff.
> One thing that bothers me is that once a pattern is made to represent a
> specific gray value, it isn't recomputed. This makes all the sense in the
> world for line and dot screens, but what if you want something that looks
> like a texture?
Here, here! The following code will generate a random-patterned grey scale
with the probability of any pixel being white being proportional to the grey
level:
1 45 { pop pop rand 1073741824 div 1 sub } setscreen
The problem is that when you use this, the maximum area that gets patterned
is 0.1" x 0.1", and THAT pattern is replicated over the whole area being
painted. CAN halftoning be used to randomly pattern the entire area being
painted?
Yours, etc., Tony Olekshy (<smart>!alberta!oha!tony, +1 403 425 9657).
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!husc6!mailrus!ames!pacbell!att!alberta!oha!tony From: tony@oha.UUCP (Tony Olekshy) Newsgroups: comp.lang.postscript Subject: Re: Screening Procedures Summary: How can you prevent halftoning from repeating the pattern? Keywords: PostScript random halftone screen Message-ID: <248@oha.UUCP> Date: 2 Jul 88 00:14:57 GMT References: <174@chip.UUCP> <cWm8qMy00Xc8sPk0iw@andrew.cmu.edu> Organization: Olekshy Hoover & Associates Ltd., Edmonton,Alberta,Canada Lines: 22