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Article View: comp.lang.prolog
Article #2956

PROLOG, Adventure

#2956
From: ???
Date: Tue, 02 Feb 1988 07:56
19 lines
1116 bytes
I am a novice Prolog programmer, and I've been toying around with
both TURBO and PD Prolog. I like the language a lot and I feel
now that I'm ready for a larger project.

I wish to write an adventure game in the style of "ZORK",
with rich text and full-sentence parsing. I think that Prolog
is the language of choice for such a program.
Before I start working on the game, I would like to know if there
are some others who have already made such a game and I would love
to hear from them.
I am particularly interested in the design and implementation
of the game's database and how to control it.
Please e-mail, if there are a lot of interesting responses I will
post a summary.

Rene Baart  at  The Free University of Amsterdam
		School of Business Administration
		Amsterdam, The Netherlands
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Message-ID: <373@vu45.cs.vu.nl>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!mcvax!botter!vu45!???

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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!mcvax!botter!vu45!???
From: ???@cs.vu.nl (???)
Newsgroups: comp.lang.prolog
Subject: PROLOG, Adventure
Message-ID: <373@vu45.cs.vu.nl>
Date: 2 Feb 88 07:56:43 GMT
Organization: V.U. Informatica, Amsterdam, the Netherlands
Lines: 19
Keywords: Adventure Games, PROLOG