Article View: comp.lang.prolog
Article #3697Re: functions for heuristics
From: Dana S. Nau
Date: Mon, 24 Oct 1988 21:57
Date: Mon, 24 Oct 1988 21:57
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In article <6746@pasteur.Berkeley.EDU> carasso@cory.Berkeley.EDU.UUCP (George of the Jungle) writes:
>I was interested in designing an experimental program, where the program
>would try to solve a problem by using various heuristics. ... If a heuristic
>is successful, then it creates mutant heuristic versions of itself, and then
>those heuristics are put to the test, et cetera. ...
Ping-Chung Chi has done a nice Ph.D. dissertation at the University of
Maryland, studying game tree searching. Among other things, he has done
the above on game trees using a genetic algorithms approach. For more
information, write to chi@mimsy.umd.edu.
--
Dana S. Nau
Computer Science Dept. ARPA & CSNet: nau@mimsy.umd.edu
University of Maryland UUCP: ...!{allegra,uunet}!mimsy!nau
College Park, MD 20742 Telephone: (301) 454-7932
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Path: arc1-ca.pugleaf.net!utzoo!yunexus!geac!syntron!jtsv16!uunet!husc6!think!ames!ncar!tank!mimsy!nau From: nau@mimsy.UUCP (Dana S. Nau) Newsgroups: comp.lang.prolog,comp.ai Subject: Re: functions for heuristics Keywords: generate heuristics Message-ID: <14143@mimsy.UUCP> Date: 24 Oct 88 21:57:38 GMT Article-I.D.: mimsy.14143 References: <6746@pasteur.Berkeley.EDU> Reply-To: nau@mimsy.umd.edu.UUCP (Dana S. Nau) Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 15