Article View: comp.lang.prolog
Article #934Re: 8-tile puzzle
From: Richard A. O'Keefe
Date: Sat, 30 Jun 1990 07:56
Date: Sat, 30 Jun 1990 07:56
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In article <12398@sun.udel.edu>, jms@sun.udel.edu (John Milbury-Steen) writes: > [the 8-puzzle, any heuristics? how about a Prolog program?] A reasonable approach is to use the A* algorithm. That requires an estimate of the distance from the current position to a solution, and a fairly common heuristic for that is to count the number of tiles which are not in their final position. A* is not _quite_ as trivial as depth first search (although if you have the DEC-10 Prolog or Quintus Prolog library(heaps) and library(ordsets) packages or functional equivalents it's actually rather simple) but for a problem like this where the search space has more cycles than you can shake a stick at and isn't all that small even if you disregard the cycles, the extra performance of A* is well worth having. -- "private morality" is an oxymoron, like "peaceful war".
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!samsung!munnari.oz.au!goanna!ok From: ok@goanna.cs.rmit.oz.au (Richard A. O'Keefe) Newsgroups: comp.lang.prolog Subject: Re: 8-tile puzzle Message-ID: <3343@goanna.cs.rmit.oz.au> Date: 30 Jun 90 07:56:20 GMT References: <12398@sun.udel.edu> Organization: Comp Sci, RMIT, Melbourne, Australia Lines: 16