Article View: comp.mail.misc
Article #4206Re: Interactive SMTP over phone lines
From: Lyndon Nerenberg
Date: Mon, 11 May 1987 04:26
Date: Mon, 11 May 1987 04:26
19 lines
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1306 bytes
> I don't know about you, but the last time I dialed-up a computer,
> I got line-noise. Interactive smtp is nice but you need to have
> an error-free datastream between them. So, anyone for writing a point-to-point
> dialup tcp/ip?
All fine an well, but how about just wrapping a checksum and sequence
around each line. E.g.
struct tiny_packet {
unsigned char checksum;
unsigned char sequence; /* overkill - % 8 should be fine */
char line_of_text[]; /* CR/LF terminated */
}
Sure it chokes on 7 bit paths, but you get the idea... It's also
simple enough to be implemented very easily on a micro (a large
win in our case). Use a 7 line window and implied ACKS and away
you go.
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!rutgers!ames!ucbcad!ucbvax!hplabs!pyramid!ncc!lyndon From: lyndon@ncc.UUCP (Lyndon Nerenberg) Newsgroups: comp.mail.misc Subject: Re: Interactive SMTP over phone lines Message-ID: <1415@ncc.UUCP> Date: Mon, 11-May-87 00:26:35 EDT Article-I.D.: ncc.1415 Posted: Mon May 11 00:26:35 1987 Date-Received: Wed, 13-May-87 00:38:28 EDT References: <16608@amdcad.AMD.COM> Organization: Nexus Computing Corp., Edmonton, AB Lines: 19 Keywords: smtp interactive modem LINE_NOISE Summary: Keep it simple, eh?