Article View: comp.multimedia
Article #1676Overcoming Barriers to Multimedia
From: THOMPSON,JOHN C
Date: Fri, 22 Jan 1993 14:32
Date: Fri, 22 Jan 1993 14:32
52 lines
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3516 bytes
I am currently writing a paper concerning overcoming barriers to computer based interactive multimedia in education and training. It is my hypothesis that the success of a project depends on many factors of which the selection of delivery/development platform (Mac, Pc, Amiga, Windows, DOS, OS/2, UNIX, etc.) plays a big role from a number of perspectives. One of the most talked about issues concerns technical capabilties of the various hardware and software alternatives, another concerns the perceived advantages of these various platforms by both users and developers, another issue concerns baseline capabilities in the installed base of equipment, another is cost - both before and after installation, and another depends on availablitiy and widespread knowledge of available titles. What do you think? I would appreciate answers to any or all of the following questions to be included in my paper: 1) Do you use, select, develop, or teach with multimedia now? 2) Why or why not? 3) If you were beginning a multimedia development project how would go about choosing a development/delivery platform? 4) If you were asked to select computers for multimedia use by students in K-12 what and why would you choose? 5) 4 - higher education? 6) What if any advantages do you see that any of the available multimedia platforms offer in terms of succeeding at development and/or delivery? 7) What role do the low-cost platforms such as CDI, CDTV, or Tandy's VIS have? 8) Where would you go to find already developed educational software for your platform? 9) In your opinion what is the easiset multimedia machine to use, or develop for? why? 10) What do you think is the biggest barrier to widespread adoption and use of multimedia in education and training? 11) Does the available pool of knowledgable developers for a platform matter? 12) Does current market presence matter much? 13) What technical capabilities of a multimedia platform for education do you consider to be essential, desired, hyped but non-essential? why? 14) How important to success is platform selection? (success being widespread use and adoption of multimedia in education and training) I am very interested in everyone's opinion and perceptions. Please do not think I intend to prove that one machine is better than another, instead I hope to uncover what people think are the real issues to success? If you have other ideas for questions please let me know! Maybe selection of platform does not matter, but it certainly seems to be a part of most early discussions I have had In the end I will be happy to post a copy of my paper or mail it to anyone who responds with some feedback. My definition of Interactive Multimedia: Computer based presentation of information in multiple modalities including but not limited to textual, audio,still graphics, and motion video in a way that requires active interaction by the user (active response and control - not just passive viewing). I look forward to hearing from lots of people including those who are not currently using or knowledgable of the technology. Thanks.
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!prism!jt34 From: jt34@prism.gatech.EDU (THOMPSON,JOHN C) Newsgroups: comp.multimedia Subject: Overcoming Barriers to Multimedia Message-ID: <81307@hydra.gatech.EDU> Date: 22 Jan 93 14:32:01 GMT References: <1993Jan13.145754.15102@ulrik.uio.no> <727706283snz@chaz.demon.co.uk> Organization: Georgia Institute of Technology Lines: 52