Thread View: comp.multimedia
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Started by RWilson
Wed, 11 Nov 1992 11:14
Acorn Replay blurb
Author: RWilson
Date: Wed, 11 Nov 1992 11:14
Date: Wed, 11 Nov 1992 11:14
100 lines
6363 bytes
6363 bytes
If you have the Acorn Replay CD 'VideoClip Collection One' please read the ProgIf and AE7Doc files inside the !ARMovie resource directory for the real 'programmer' class information... Of course, if you have this disc and an Archimedes, I recommend watching the pictures! Replay's goal in life is to emulate video players: its not to be a computer driven non linear video editor (buy an EIDOS system at 15,000 pounds complete if you want that on an Acorn ARM powered machine: EIDOS provide realtime 25fps sound and video compression and can store 3hrs of material on a 300MByte magneto optic disc: all editing is previewed on screen). Replay has no technical limit on framesize, save that the x size must be a multiple of 8. However you don't want to make large movies in any of them since they become a sequence of stills... The largest movie I have made in Replay was 320x256 (45 pixel per inch) at 12.5 fps: i.e. it plays at full screen without using the 'Play Big' option of Replay. It is very impressive, but uses too much bandwidth to come off a 150KByte per second CD ROM drive: unlike Mac systems, many Archimedes people don't have enough hard disc space to copy movies to them... (the 42 second movie is 10724336 bytes!) Replay can play at 12.5 fps on any 2MByte Archimedes (without going mad reconfiguring it, either!). Replay can play at 25 fps on any ARM3 powered Archimedes (including the A4 notebook). Most Replay movies are 160x128 pixels on the VideoClip CD (45 pixels per inch) which are 1/4 of the screen: Replay expands the movie pixels onto the display pixels using ordered dithering - differently size ordered dithers support different physical pixel sizes. Discs like Dictionary of The Living World, Creepy Crawlies, Frontier 2000, CD-ROM of British Birds etc (all available) use movies of different sizes, principally to fit in with their screen layout! Replay currently supports the following sound formats: 8 bit exponential mono and stereo 8 bit linear signed mono and stereo 8 bit linear unsigned mono and stereo 16 bit linear signed mono and stereo 4 bit linear ADPCM (represents 16 bit linear) mono and stereo The Replay 'VideoClip Collection One' has 8 and 16 bit stereo samples of sound only Replay movies. 16 (and 4 bit ADPCM) sound is run time converted to VIDC1 format on current machines. Replay also supports movies with multiple sound tracks: a particular track is nominated and the movie is played with that soundtrack. Replay's sound and video are interleaved in 'chunks' in the file. On CD-ROMs these chunks are sector aligned: the disc IO process, the decompression process and the paint process form a pipeline with all parts simulataneously executing (well, each interrupts the other). Replay plays from standard speed CD ROMs: on ARM2 machines at 12.5fps and on ARM3 25 fps. Of course your CD ROM must work at this speed: many people have poorly connected SCSI busses whose CD ROM drives are not able to run at 150KBytes per second, which has caused a problem when they first run Replay (though even these drives, retrying all the time, can run at 12.5 fps...). You also MUST have CDFS 2.10 - earlier ones have awe inspiring bugs! Of course, Replay movies can come from any fast enough filing system: I have run them from hard disc (trivial), magneto-optic disc (fairly easy: MO is 1/2 the speed of hard disc), CD-ROM (lowly Chinon and nice Sony), NFS on Ethernet and AUN on Ethernet. Replay uses 15bpp pixels which can be YUV or RGB. In theory Replay's decompressor addresses any of the 16bpp graphics cards around, in practise I've only got the PCATS so it might not work on the newer ones. Replay does realtime ordered dither to 8bpp (or less) screen modes. Replay writes directly to the screen. However it does so using all the legal access methods, so works with arbitary modes and graphics enhancers. Replay doesn't multitask: in the cooperative environment this would lead to dropping the refresh rate... Replay does have a sound only multitasking player. Replay can only be played forwards. Thus it can use certain compression tricks... Of course, with sufficient store, combined use of the key frames and the compressed stream would allow a movie to be played backwards - but what's the point? If Replay cannot paint the pictures fast enough, then it skips painting frames in order to catch up (allows processing power to be spent on decompressing). Audio continuity is only broken if the underlying drive is not fast enough. (Quicktime can load the entire soundtrack first whereas Replay loads it in blocks dynamically: hence, if the source is not fast enough GET IT FIXED!). Replay only plots into rectangles of a size specified by the maker of the movie. However, in the latest version of the decompressor, the window can be programmed to follow an arbitary trajectory while it is decompressing. All still at 25fps displayed frames... Replay and QuickTIme both support arbitary compression systems: for the Mac there are enough people willing to spend $2500 on a hardware board that people make them. For the Archimedes only Irlam Instruments have so far shown interest in hardware compression/decompression commercially: for the ESPRIT project MULTIWORKS, a moving JPEG hardware board supporting Replay has been built. Replay news: Irlam Instruments are preparing a low cost capture card: pour video directly onto your hard disc: all machines should manage 12.5fps, faster hard discs should manage 25fps. Only provides 1/4 screen (160x128 15bpp YUV) capture. Price tba, but Acorn User claims 250 pounds. A patent for Replay's base compression and decompression technology is being applied for: if its granted you can read it, if its not granted, then I'll probably end up posting the technical info... Acorn are quite happy to consider requests for licenses. (The A4's greyscale dithering is already patented in the UK: ditto for requests). Compression time is 5-10 seconds per frame (mostly due to exhaustive search for motion). --Roger
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