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Thread View: comp.os.ms-windows.programmer.misc
2 messages
2 total messages Started by Edward Reiss Wed, 27 Jan 1993 06:10
Placing text in a stretched bitmat
#2356
Author: Edward Reiss
Date: Wed, 27 Jan 1993 06:10
12 lines
927 bytes
This question is for a friend.  He has been unable to place text
into a stretched bitmat (after it has been stretched).  To be more
specific, he is using the function "stretchblt()" to stretch a 
bitmap.  He then wants to use "textout()" on the destination device
context.  He *can* place the text into the bitmap before it is
stretched, but then the stretching distorts the text. Any suggestions?

Thanks,

Ed
ereiss@ocf.berkeley.edu
ereiss@cory.berkeley.edu
Re: Placing text in a stretched bitmat
#2360
Author: Tom W. Brown
Date: Thu, 28 Jan 1993 00:34
23 lines
1694 bytes
In article <1k590h$3d3@agate.berkeley.edu>, ereiss@ocf.berkeley.edu (Edward Reiss) writes:
|> This question is for a friend.  He has been unable to place text
|> into a stretched bitmat (after it has been stretched).  To be more
|> specific, he is using the function "stretchblt()" to stretch a 
|> bitmap.  He then wants to use "textout()" on the destination device
|> context.  He *can* place the text into the bitmap before it is
|> stretched, but then the stretching distorts the text. Any suggestions?

There must be some other problem because there is nothing magical about
StretchBlt().  Like PatBlt(), BitBlt(), LineTo(), and all other GDI
functions it simply takes some immediate action upon a device context.
There is no reason why StretchBlt() would alter a DC to the point where
subsequent graphics output would not work.

If your friend can supply an appropriate code fragment we might be able
to see the problem.


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Tom Brown               |  "She turned me into a newt...
PE Nelson Systems       |                                  ... I got better"
twbrown@pe-nelson.com   |                    Monty Python and the Holy Grail
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