Article View: comp.os.ms-windows.programmer.tools.mfc
Article #68Linked Lists
From: John Lutz
Date: Fri, 05 Apr 1996 08:14
Date: Fri, 05 Apr 1996 08:14
33 lines
1195 bytes
1195 bytes
Hello everyone! I have a somewhat interesting problem. I am taking over an existing project that is a propretary graphic object based engine. Essentially the product is a game. The existing product wasen't complete in design or implementation. There are several objects... Graphic Object-----V Animation Sprite__V Prop Sprite TextSprite Indicator (fuel gauge) Button Etc.. I would like to store all the objects in a linked list for a given window. I would like for the linked list to handle the dynamic allocation of these object and return the pointer to the subclass that is allocating the objects on the linked list. I would like for the linked list class to delete all objects dynamically. Any help is appreciated in this area. John tsk@cts.com
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Path: arc1-ca.pugleaf.net!newshub.cts.com!ns From: tsk@cts.com (John Lutz) Newsgroups: comp.os.ms-windows.programmer.tools.mfc,comp.lang.c++ Subject: Linked Lists Date: 5 Apr 1996 08:14:14 GMT Organization: Cathedral Software, Inc. Message-ID: <4k2kom$k5r@news2.cts.com> NNTP-Posting-Host: tsk.cts.com Summary: Linked Lists, C++, Allocation Keywords: Linked Lists, C++, Allocation