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Article #332

Re: stand-alone VGA using Borland C++

#332
From: Philip Smolen
Date: Sun, 09 Aug 1992 17:38
24 lines
1475 bytes
In article <20271@optima.cs.arizona.edu> copeland@cs.arizona.edu (Jack Copeland) writes:
>I'm trying to create a "stand-alone" (meaning no BGI files needed) program
>using Borland C++. This program uses graphics and will be distributed as 
[...]
>
>The "Help" says you can do this by including the BGI library in your project
>file, but I've tried this.
>
>Can someone explain how to include the BGI stuff in the program.exe file???
>

You need to use a program called BGIOBJ.EXE.  It should be in your BGI
directory.  This program converts a .BGI file into an .OBJ file.  The
resulting .OBJ file can be linked into your program just like any other
.OBJ file.

Once you link the graphics driver into your program (instead of using it
as a .BGI file) you will need to make a few minor changes to your
code.  Look up the registerbgidriver function for more details.

(I'm getting this information from the online help from our copy of TC
here at work.  I think that it is the same for BC.)

					--Phil
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Message-ID: <l8am0nINN7v8@muleshoe.cs.utexas.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!news
References: <20271@optima.cs.arizona.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!news
From: phil@cs.utexas.edu (Philip Smolen)
Newsgroups: comp.os.msdos.programmer
Subject: Re: stand-alone VGA using Borland C++
Date: 9 Aug 1992 12:38:31 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Lines: 24
Message-ID: <l8am0nINN7v8@muleshoe.cs.utexas.edu>
References: <20271@optima.cs.arizona.edu>
NNTP-Posting-Host: muleshoe.cs.utexas.edu
Keywords: Borland C++ VGA BGI