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Article View: comp.os.msdos.programmer
Article #3675

flicker free drawing

#3675
From: rajiv_sud
Date: Wed, 07 Oct 1992 18:03
18 lines
1174 bytes
Hello,
	I am fairly new to the world of pc's and hardware dependent
programming. The question I am about to ask has probably been discussed
in depth before so if someone has the info archived I'd appreciate it
they would e-mail it to me.

	I am writing a graphics application and understand that to do
flicker free animation one should do the screen update during the
verticle retrace period. I believe I have a fairly good idea of catching
the virtcle sycn pulse by setting it to cause a level 2 interrupt in
turboC. What I am not clear on is how does one determine how much time
one has to draw i.e., how many assembly instructions can I run. Since
different instructions take different amounts of time has anyone come
up with a method to determine when to stop updating the screen? 


..Rajiv
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!bu.edu!transfer!sw.stratus.com!rsud
From: rajiv_sud@sw.stratus.com
Newsgroups: comp.os.msdos.programmer
Subject: flicker free drawing
Message-ID: <7052@transfer.stratus.com>
Date: 7 Oct 92 18:03:14 GMT
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Organization: Stratus Computer, Inc.
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