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Article #411

Re: floodfill problem.

#411
From: Frederick J. Haab
Date: Tue, 21 Jul 1992 18:27
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In article <1434@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven Cavanagh) writes:
>	I'm writing a simple game using Borland C++ 3.0, and
>without going into too much detail, I need a section of the viewing
>screen that is already filled coloured black (ie, only part of the
>filled section is to be coloured black, effectively erasing it).
>I setcolor(EGA_BLACK); draw the boundaries of the area using lineto,
>and then floodfill(x,y,EGA_BLACK) inside this region. When the 
>program runs the lines are drawn okay, but the region is not filled
>in. I have checked the use of floodfill() and the coordinates, but
>cannot figure out why it isn't doing it.
>
>Can anyone help?
>
>	Cav.

I don't have Borland C++, I have Turbo C++, if they are similar then
you may have a function called fillpoly(...).  I don't know why
floodfill doesn't work, but even in my manual it suggests using
fillpoly whenever possible, and also floodfill doesn't work
on 8514 drivers.

	-Fred
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Message-ID: <1992Jul21.182732.9676@nevada.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!nevada.edu!otto
References: <1434@grivel.une.edu.au>

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Newsgroups: comp.os.msdos.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!nevada.edu!otto
From: otto@nevada.edu (Frederick J. Haab)
Subject: Re: floodfill problem.
Message-ID: <1992Jul21.182732.9676@nevada.edu>
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Organization: University of Nevada System Computing Services
References: <1434@grivel.une.edu.au>
Date: Tue, 21 Jul 1992 18:27:32 GMT
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