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Article #6322

Help with graphics.

#6322
From: Clinton W Moore
Date: Tue, 17 Nov 1992 07:13
29 lines
1978 bytes
OK.. now this might sound rather stupid, but I have nowhere else to turn.
I'm having difficulty in working out the idea behind using 'planes' to
access video memory.  The basic idea of using a nibble which spans four
bytes to access a pixel is ok.  I'm just not sure of how the memory is
laid out for it.

My basic interpretation was that there must be four buffers, each 
containing a single bit, for each screen pixel.  The first buffer
starting at A0000.  I'm beginning to assume that this might be incorrect,
and suspect that this may have experienced graphics programmers howling
over their keyboards.  ok ok.. I can take the shame!  Just please,
could someone explain to me the principle of planes.

I *really* don't like using the bios, as I feel it is way to slow.
This might be an incorrect assumption, but I am new to programming
ibm's, so please forgive me.

Any help here would be greatly appreciated.  If anyone feels any
inclination to provide examples, then I'll inform you that I'm
using Borland C++, and assembly. 

       Thanks once again.

       Clinton Moore.
       =============================================================
      | Put your nose to the Grindstone. || moore@latcs1.lat.oz.au  |
      |    -Amalgamated toolmakers and   || Latrobe Uni. Australia. |
      |     Plastic Surgeons Ltd.        || "Hi Mum!"               | 
       =============================================================
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Newsgroups: comp.os.msdos.programmer
Subject: Help with graphics.
Message-ID: <1992Nov17.071337.19111@latcs1.lat.oz.au>
From: moore@latcs2.lat.oz.au (Clinton W Moore)
Date: Tue, 17 Nov 1992 07:13:37 GMT
Sender: news@latcs1.lat.oz.au (news)
Organization: Comp Sci, La Trobe Uni, Australia
Nntp-Posting-Host: latcs2.lat.oz.au
Lines: 29