🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.os.msdos.programmer
1 messages
1 total messages Started by Cave Newt Fri, 27 Jul 1990 08:03
Re: Overlays
#1690
Author: Cave Newt
Date: Fri, 27 Jul 1990 08:03
31 lines
1975 bytes
bert@neptune.iex.com (Bert Campbell) writes:

>I'm using MSC 5.0 and the linker that is supplied with it (3.61)
>to create overlays in a big large-model program.  At first I couldn't
>get them to work at all, but we finally figured out that functions in overlays
>called via a function pointer wouldn't work with this linker.  Along with
>that are other limitations that make a better linker a requirement.

I'm assuming that, as an MSC developer, you've recently received an offer
from Pocket Soft to purchase .RTLink at a substantial discount (few weeks
ago?  If not, give them a call).  They do get rid of the function pointer
problem, at least.

>I'm looking for general experiences with other linkers for creating
>large "heavily overlayed" programs.  Recommendations for a particular
>linker (RTLink? PLink?) with accompanying reasons would be a help.
>
>In partiicular, do any of the "advanced" linkers allow you to put
>the same object in more than one overlay?  Other pitfalls to look out for?

I haven't tried .RTLink, but their brochure mentions hierarchical overlays,
which is effectively what you're asking about:  the "same object" goes
in the parent overlay, and the rest of your routines go in two or more
sub-areas.  It's not clear from the documentation whether the nesting is
limited to a total of three levels, or if it's unlimited.  

And if you wait a month or two, you can just use the "virtual memory
linking" of version 4.0, which sounds a bit more flexible.

I've no connection with Pocket Soft, btw; just impressed by the sales
pitch. :)
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads