Thread View: comp.os.msdos.programmer
1 messages
1 total messages
Started by Cave Newt
Fri, 27 Jul 1990 08:03
Re: Overlays
Author: Cave Newt
Date: Fri, 27 Jul 1990 08:03
Date: Fri, 27 Jul 1990 08:03
31 lines
1975 bytes
1975 bytes
bert@neptune.iex.com (Bert Campbell) writes: >I'm using MSC 5.0 and the linker that is supplied with it (3.61) >to create overlays in a big large-model program. At first I couldn't >get them to work at all, but we finally figured out that functions in overlays >called via a function pointer wouldn't work with this linker. Along with >that are other limitations that make a better linker a requirement. I'm assuming that, as an MSC developer, you've recently received an offer from Pocket Soft to purchase .RTLink at a substantial discount (few weeks ago? If not, give them a call). They do get rid of the function pointer problem, at least. >I'm looking for general experiences with other linkers for creating >large "heavily overlayed" programs. Recommendations for a particular >linker (RTLink? PLink?) with accompanying reasons would be a help. > >In partiicular, do any of the "advanced" linkers allow you to put >the same object in more than one overlay? Other pitfalls to look out for? I haven't tried .RTLink, but their brochure mentions hierarchical overlays, which is effectively what you're asking about: the "same object" goes in the parent overlay, and the rest of your routines go in two or more sub-areas. It's not clear from the documentation whether the nesting is limited to a total of three levels, or if it's unlimited. And if you wait a month or two, you can just use the "virtual memory linking" of version 4.0, which sounds a bit more flexible. I've no connection with Pocket Soft, btw; just impressed by the sales pitch. :)
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads