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Thread View: comp.os.msdos.programmer
2 messages
2 total messages Started by Igor Altshuler Mon, 25 Mar 1996 18:34
HELP: HOW to load bmp in BC3.1?
#7947
Author: Igor Altshuler
Date: Mon, 25 Mar 1996 18:34
11 lines
875 bytes
Hi there.
I would appriciate if any could help me with following:
HOW to load bmp file of the screen size onto the screen in Borland C/C++ 
3.1 and to be able to draw diff. objects on that image. ( I know how to 
use graphics but dont know how to do it with picture as background)

If you know how to do above with diff picture format would be fine too:)
Would appriciate info ASAP:)

Thnx ^*_*^
Igor Altshuler
Re: HELP: HOW to load bmp in BC3.1?
#7948
Author: Alexander J Russell
Date: Wed, 27 Mar 1996 01:42
28 lines
1664 bytes
In article <Pine.SOL.3.91.960325133225.26439A-100000@barney>, ialtsh01@barney 
says...
>
>Hi there.
>I would appriciate if any could help me with following:
>HOW to load bmp file of the screen size onto the screen in Borland C/C++ 
>3.1 and to be able to draw diff. objects on that image. ( I know how to 
>use graphics but dont know how to do it with picture as background)
>
>If you know how to do above with diff picture format would be fine too:)
>Would appriciate info ASAP:)
>
>Thnx ^*_*^
>Igor Altshuler
>
It depends on the graphics mode, and the format of the pic to be displayed.
Basicly you have to decode the BMP file into a format that is easily drawn.
To display graphics over the BMP you just display the BMP first, then draw you 
graphics over top. To have animation, save the part of the screen under the 
graphics so you can restore it.
I have code to decode PCX and LBM (dpaint) files for mode13 (320x200 256 colour 
mode) in C.
Email me for more info.
-- 
The AnArChIsT! Anarchy! Not Chaos!
aka
Alex Russell
alexad3@iceonline.com
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