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Article #4275

Re: Great Tetris-clone for OS/2 2.0

#4275
From: Michael Kenneth McGaugh
Date: Thu, 28 Jan 1993 21:39
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In article <1993Jan26.212843.5869@midway.uchicago.edu> roe2@midway.uchicago.edu writes:
>It would also be nice if the game detected the aspect ratio of the
>screen instead of assuming 1:1.  Or maybe it is detecting it, but
>overcompensating...anyway, on EGA (ye gods, I'm so embarrassed...)
>everything is squished.

If you change the size of the window, the Tetris blocks rescale
themselves accordingly.  The problem is that the game starts up
with a bad size for the window.  I solved this by using 4OS/2's
new start command.  I placed this in a small command file, which
starts Tetris at the right position and size.

Ken.



-- 
M. Ken McGaugh
Georgia Institute of Technology, Atlanta Georgia, 30332
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References: <1ZgJXB2w165w@vicuna.ocunix.on.ca> <1993Jan26.212843.5869@midway.uchicago.edu> <1993Jan28.163116.13740@njitgw.njit.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!ukma!gatech!prism!gt1610c
From: gt1610c@prism.gatech.EDU (Michael Kenneth McGaugh)
Newsgroups: comp.os.os2.apps
Subject: Re: Great Tetris-clone for OS/2 2.0
Message-ID: <82279@hydra.gatech.EDU>
Date: 28 Jan 93 21:39:04 GMT
References: <1ZgJXB2w165w@vicuna.ocunix.on.ca> <1993Jan26.212843.5869@midway.uchicago.edu> <1993Jan28.163116.13740@njitgw.njit.edu>
Organization: Georgia Institute of Technology
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