Article View: comp.os.os2.apps
Article #4275Re: Great Tetris-clone for OS/2 2.0
From: Michael Kenneth McGaugh
Date: Thu, 28 Jan 1993 21:39
Date: Thu, 28 Jan 1993 21:39
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In article <1993Jan26.212843.5869@midway.uchicago.edu> roe2@midway.uchicago.edu writes:
>It would also be nice if the game detected the aspect ratio of the
>screen instead of assuming 1:1. Or maybe it is detecting it, but
>overcompensating...anyway, on EGA (ye gods, I'm so embarrassed...)
>everything is squished.
If you change the size of the window, the Tetris blocks rescale
themselves accordingly. The problem is that the game starts up
with a bad size for the window. I solved this by using 4OS/2's
new start command. I placed this in a small command file, which
starts Tetris at the right position and size.
Ken.
--
M. Ken McGaugh
Georgia Institute of Technology, Atlanta Georgia, 30332
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Path: arc1-ca.pugleaf.net!sparky!uunet!ukma!gatech!prism!gt1610c From: gt1610c@prism.gatech.EDU (Michael Kenneth McGaugh) Newsgroups: comp.os.os2.apps Subject: Re: Great Tetris-clone for OS/2 2.0 Message-ID: <82279@hydra.gatech.EDU> Date: 28 Jan 93 21:39:04 GMT References: <1ZgJXB2w165w@vicuna.ocunix.on.ca> <1993Jan26.212843.5869@midway.uchicago.edu> <1993Jan28.163116.13740@njitgw.njit.edu> Organization: Georgia Institute of Technology Lines: 21