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Article #25

Re: The Future of OS/2 Gaming & OS/2 Users

#25
From: Randy Olan
Date: Tue, 17 Dec 1996 00:00
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In article <595vmq$mpd$2@mirv.unsw.edu.au>, s9600207@home.unsw.edu.au says...

[snip]
>
>>come up with some trivial reason on why they didn't do well. "Simcity 2000
>>failed because it didn't work on a particular S3 chipset." thread is an
>>example.  SC2000 didn't sell merely 20,000 copies or something, it 
apparently
>>sold LESS than 1000 copies.
>>
>
[snip]

Sorry, I just came across this thread now, so I really can't contribute
to the dicussion very much.  I must say though that it is very disappointing
to hear that SC2000 failed.  I really like this game, I bought when I saw
it, and now there probably won't be any upgrades to it.  Its also a shame
that Maxis got burned on this one, since it was admirable that a traditional
DOS/Windows gaming company had actual taken the effort make an OS/2 specific
game.

Randy



 
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References: <58pk1t$2ko0$1@news-s01.ny.us.ibm.net><58pk1t$2ko0$1@news-s01.ny.us.ibm.net> <32B08ADB.684@cyberconnect.com> <58r741$e2@ionews.ionet.net><58pk1t$2ko0$1@news-s01.ny.us.ibm.net><58pk1t$2ko0$1@news-s01.ny.us.ibm.net> <32B08ADB.684@cyberconnect.c <591o6a$1oeg$1@news-s01.ny.us.ibm.net> <595vmq$mpd$2@mirv.unsw.edu.au>

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From: rolan@ibm.net (Randy Olan)
Subject: Re: The Future of OS/2 Gaming & OS/2 Users
Date: 1996/12/17
Message-ID: <5977vb$2u8@mblisd.macquarie.com.au>
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