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Article #1943-d PM graphics programming
From: Derek Suzuki
Date: Sat, 01 Aug 1992 10:10
Date: Sat, 01 Aug 1992 10:10
19 lines
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1421 bytes
I'm writing (well, about to write) a program with EMX/GCC that requires multiple animated 3-d objects. I think I've got down all the routines I need to display individual items, but I'm rather clueless about how to go about doing several at once. First, I'm not entirely sure how to sort the objects. I could use the point coordinates for each object's center, but that probably wouldn't work for larger ones. The other problem is figuring what order to draw the objects in. For a single frame I would normally do it back to front and let the nearer ones overwrite the ones in back. But since I'm doing animation, that would probably look pretty bad. Is there some effective clipping method I can use to do it the other way around? Also, is someone close to porting the rest of the API to EMX/GCC? Are there other add-ons expected? IPF & SOM compilers, a dialog editor, and multimedia support might be nice, but I haven't heard about any recent updates. Derek Suzuki drkszk@ocf.berkeley.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!sun-barr!ames!agate!drkszk From: drkszk@ocf.berkeley.edu (Derek Suzuki) Newsgroups: comp.os.os2.programmer Subject: 3-d PM graphics programming Date: 1 Aug 1992 10:10:12 GMT Organization: U. C. Berkeley Open Computing Facility Lines: 20 Message-ID: <15dnu4INN3lp@agate.berkeley.edu> NNTP-Posting-Host: lightning.berkeley.edu Keywords: 3-d solid graphics