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Article #194

3-d PM graphics programming

#194
From: Derek Suzuki
Date: Sat, 01 Aug 1992 10:10
19 lines
1421 bytes
	I'm writing (well, about to write) a program with EMX/GCC
that requires multiple animated 3-d objects.  I think I've got down
all the routines I need to display individual items, but I'm rather
clueless about how to go about doing several at once.  First, I'm
not entirely sure how to sort the objects.  I could use the point
coordinates for each object's center, but that probably wouldn't work
for larger ones.
	The other problem is figuring what order to draw the objects
in.  For a single frame I would normally do it back to front and
let the nearer ones overwrite the ones in back.  But since I'm doing
animation, that would probably look pretty bad.  Is there some
effective clipping method I can use to do it the other way around?
	Also, is someone close to porting the rest of the API to
EMX/GCC?  Are there other add-ons expected?  IPF & SOM compilers,
a dialog editor, and multimedia support might be nice, but I
haven't heard about any recent updates.

Derek Suzuki
drkszk@ocf.berkeley.edu
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From: drkszk@ocf.berkeley.edu (Derek Suzuki)
Newsgroups: comp.os.os2.programmer
Subject: 3-d PM graphics programming
Date: 1 Aug 1992 10:10:12 GMT
Organization: U. C. Berkeley Open Computing Facility
Lines: 20
Message-ID: <15dnu4INN3lp@agate.berkeley.edu>
NNTP-Posting-Host: lightning.berkeley.edu
Keywords: 3-d solid graphics