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Article #1080

Re: Robot Fencer (was RE: robot pool player)

#1080
From: Jonathon Sivier
Date: Mon, 24 Dec 1990 18:32
31 lines
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dgiles@apple.com (Darren Giles) writes:

>dennisg@felix.UUCP (Dennis Griesser) writes:
>Great, with one major problem... how do you get the foils to interact?
>Ignoring the math involved in the simulation, this is a case where there HAS
>to be strong tactile feedback.  Otherwise, you can't even parry!

>Which raises an interesting question (although it might fit better on a
>VR group): how could you give that kind of feedback?  Ideas, anyone?

  You could use a real foil and have huge electro-magnets controlled by the
computer to stop the foil at the correct time.  Unfortunately the massive
electro-magnetic fields would probably have negative effects on the computer,
the VR sensing and display equipement and the human user.

  Alternatively you could use a pseudo-foil without a blade, but with compressed
air thrusters to provide the resistance of the opponents foil.  The air could
be fed though a tube snaked down the arm like the wires with an electric foil.
Thus the compressed air supply and compressor could be elsewhere.  You would
probably want to use something like a Polhemus tracker with a transmitter
at each end of the pommel.  That line could be extended and thus the position
of the blade would be known.

Jonathan

-------------------------------------------------------------------
|  Jonathan Sivier               |  Ballo ergo sum.               |
|  jsivier@ux1.cso.uiuc.edu      |  (I dance therefore I am.)     |
|  Flight Simulation Lab         |	        - des Cartwright  |
|  Beckman Institute, Urbana IL  |                                |
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References: <11560@goofy.Apple.COM>

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From: jsivier@ux1.cso.uiuc.edu (Jonathon Sivier )
Newsgroups: comp.robotics
Subject: Re: Robot Fencer (was RE: robot pool player)
Message-ID: <1990Dec24.183253.25972@ux1.cso.uiuc.edu>
Date: 24 Dec 90 18:32:53 GMT
References: <11560@goofy.Apple.COM>
Organization: University of Illinois at Urbana
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