Article View: comp.robotics
Article #1396Robot Sumo Tournament in Japan
From: Mato Hattori
Date: Tue, 17 Nov 1992 19:31
Date: Tue, 17 Nov 1992 19:31
303 lines
13747 bytes
13747 bytes
I'm surpprised so many people responded to my posting.
Here's a newsletter I wrote before.
Any way, I'm posting this article in two groups, comp.robotics
and soc.culture.japan. Please excuse my inappropriate description
for either groups.
If you have more questions, please send me an e-mail.
Thanks,
---
Mato Hattori email: hattori@convex.com
Convex Computer, U.S.A. (or hattori@csrd.nkk.co.jp)
3000 Waterview Parkway office: 1+214-497-4304
Richardson, Texas 75083 home: 1+214-424-4655
----------------------------------------------------------------------
All Japan Robot Sumou Tournament
-- the most exciting game in Japan --
Mato Hattori
hattori@convex.com
* Introduction *
One day in March 1991, my boss told me that I should move to
the U.S. Actually, I felt happy at that time. My new job in the U.S.
is very challenging and educational for me. But, my further consider-
ation has concluded that the boss hated me doing my personal project
at the work place. The boss wanted to have me stop this project.
Now, I'm here in Dallas, Texas. It's 6,000 miles far from my country,
Japan. The boss might consider 6,000 is enough to have me stop, but
he has underestimated me. No one can stop me. I would like to intro-
duce the continuing project, and hopefully, the project would please
the boss. :-)
My lifetime project is aiming at the Robots Sumou Tournament
that has been held every December in Tokyo, Japan. At first, I'd
like to describe the Sumou. Next, I will introduce the Robot Sumou.
Then, the rest of this article will tell you my approach to the games.
* The Sumou *
The Sumou is Japanese traditional sports. Two guys, generally
they grow very fat and they are almost naked, fight against each other
in the entire circle called "Dohyou". The winner of the game is
either guy who hadn't touched his hand to the ground and hadn't stepp-
ed out from the circle before the other guy did.
The hall is filled up by many people watching the games. The
ring made of sand is located at the center of the hall. The fine
grain sand is piled up into several feets of height using salt and
water. The circle is drawn with twined straw. Two naked guys appear
on such ring. They do some meeting ceremony at first. The behavior
of this ceremony is called "Shiko-wo-Fumu". After a few minuites
doing this ceremony, they are going to fight against each other. They
throw a handfull of salt. This means to harden the sand of the ring,
and hope for victory and safety. They get ready at the start line
called "Shikiri". They are watching each other in eye to eye. They
do this behavior again and again. The people enjoy the thrill when
the fight starts. Finally, they start fighting. Though it took more
than 10 minuits to start, the fight would finish in few minuits.
Hundreds of wrestlers appear on the day-long games. Usually,
the games run for 15 days. The wrestlers have been ranked with their
results of these days. The higher rank will bring them the greater
honor, the larger audience and the better salary.
The highest rank is called "Yokozuna". The wrestler who rank-
ed with "Yokozuna" has the greatest honor. Only one in thousands of
wrestlers could win this rank. Recent news announced that the guy
called "Hokutoumi", who are the only person currently ranked as "Yoko-
zuna", have retired. Then, nobody has this greatest honor, now.
* The Robot Sumou *
There is the Robot Sumou Tournament in Japan, that is held in
December every year in Tokyo. The rule of the Tournament is basically
same as the real Sumou I mentioned before, except two robots will
fight rather than naked guys. Robots will fight against each other on
the ring, which is 154cm in diameter and made of wood with black hard
rubber sticked on. The circle is drawn with white paint. The REAL
Sumou wrestlers should not touch his hand to the ground, but the Robot
Sumou wrestlers may touch any part of its body to inside the circle.
As you can easily guess, the task of the game is quite simple, pushing
the opponent away from the circle.
The regurations of the robots are as follows:
1. The area of the base cannot exceed 20cmX20cme before game starts,
means it is free in hight and can spread after game starts.
2. The weight cannot exceed 3kg.
3. Use of internal/external combustion (ignition) engine is prohibited.
4. Intention to harm the opponent or the Dohyou ( playground which
includes the circle) is excessive.
5. The way of control is free, but divided into 2 categories.
The 2 categories due to the way of control are the Radio Con-
troled and the Stand Alone. Robots in the Radio Controled category
can use ordinary merchandised RC equipments to be controled by a man.
As you know, the RC controlers have two joy-sticks and a few switches.
We usually use this kind of controler with model car, model plane,
model helicopter, and so on.
Otherwise, robots in the Stand Alone category cannot be con-
troled externally by men except pushing some start buttons at the time
of beginning. In order to avoid interference with the man who set the
robot on the ring, the Stand Alone category has a special rule which
says that the game will starts exactry 5 seconds after the judgeman
signals beginning. It means that the man will push a start button (or
something else) of the robot as same time as the judgeman's signal,
the robot must keep his starting position for 5 seconds, and the man
who pushes the button must leave the Dohyou in that time. Therefore,
robots in the Stand Alone category must have at least a start button
and a way to know passage of 5 seconds.
The Tournament would make progress with 3 games matches of a
pre-randomized couples of robots. 150, in the Radio Controled cate-
gory, and 190, in the Stand Alone category, of robots gathered last
year.
There are so many robot freaks gathered that the Tournament
has been divided in two days. The first day of the Tournament is pre-
liminary. In order to take part in the second day, you should beat 2
or 3 opponents at first. The second day is final. There are many
people watching the final session. 800 of people gathered at the hall
last year. Additionally, some TV stations cover the Tournament. You
and your own made robot wrestlers will be broadcasted nation wide.
Best of all, if you could beat 4 or 5 opponents in the final session,
you would win the first prize of 1,000,000Yen or 7,700U.S.Dollars.
Don't you think it's exciting?
* My project *
I took part in the last Tournament last year with my own hand-
built robot, named "BigTX". Unfortunately, he lost to his first oppo-
nent. Please don't let me talk much about this result. :-)
My "BigTX" is the Stand Alone type. Its features are as
follows:
1. CPU, Intel 8052AH, 12MHz clock, internal ROM with the MCS52 BASIC
interpreter.
2. RS232C serial communication capability to up/down load the program
from/to PC.
3. PIO, 8255A-2, 3X8bits I/O port.
4. 32KB RAM and 8KB EEPROM for user control programs.
5. 2X DC Motors, 3000rpm at torque of 750g-cm, drive wheels, 3cm in
diameter and 4cm in tread, each side through 1/10 speed-down gear.
6. 2X Ultrasonic sensors detect motion of the opponent in range of 3cm
to 1m.
7. 8X Infrared sensors detect the edge of the circle.
8. Knife-edge in front scoop up and push away the opponent.
The CPU is enough powerfull. Most of all, ability to program
with the BASIC language helped me much. I bought a merchandised CPU
board. Its size, 7cmX10cm, is so compact. I have constructed PIO
board to connect motors and sensors with the CPU. The PIO board has
made of 8255 and address decoder. And, I have constructed one more
board, which mainly took my work time. The board interface digital
signal of PIO to motors and analog signal of sensors to digital PIO.
It has two kind of sensors. One is infrared sensors to detect
edge of the circle. The edge is marked with 5cm width white paint,
and inside the circle is colored black. Sothat, it is easy to detect
using light reflection sensors. I picked out EESF5 manufactured by
OMRON, which has a pair of infrared LED and photo-diode in a small
enclosure. I located 8 of this sensors in circumference of the robot.
According to which sensors reacting, it can descriminate which direc-
tion the robot should turn to. The robot can avoid white line and
keep himself inside the circle.
The another is ultrasonic sensors. It can detect whether ob-
jects exist in front of the robot or not. I supposed it might useful
to find out where the opponent is. But, As the following reason, it
was not useful.
According to my experience last year, I believe following
improvements must be done in next robot, that has already named as
"Opus2":
1. The Dohyou is small as compared with robot, and one game would
finish in seconds. It means that initial movement is the most
important. Timelag between the time when the judgeman signals
beginning and when I push the start button of the robot cannot be
neglectful. Therefore, both a clock to measure 5 seconds and a
sensor to detect initial movement of the opponent are necessary.
"BigTX" has only a clock, though it has motion sensors. I didn't
program it as start signal. :-<
2. "BigTX" was not enough powerfull, actually it had bee pushed away
by the opponent's frontal attack. I need more torque and more
speed. There are 3 parameters which determine the power of the
robot; spec of motor, gear-down ratio, and diameter of wheel. I
have to estimate the best parameters to have the most powerfull
robot. ( I suppose that you know the equation,
power = torque*revolution = mass*speed )
3. Attacking the opponent in flank, not in front, is effective. I
have to research the dynamic path-findings. Measuring direction
which the opponent move to, calcurating way to reach flank of the
opponent, and turning toward that direction, have to be done in
every milliseconds during the game. Is it possible???
4. Most of all, wrestlers must exercise much more. The first step is
constructing another robot, "Opus2", as an opponent of "BigTX". I
should try to have them fight aginst each other. Then, problems
would be obtained. It is difficult to obtain problems without
exercises. The second step is solving those problems, and reconfi-
gure "BigTX". Then, "BigTX" might be stronger than "Opus2". The
third step is obtaining problems of "Opus2", and solving them.
Doing these step again and again, finally, I might have two of very
strong wrestlers!
* Informations *
Here are some addresses and phone numbers where you can reach
some more informations.
the main sponsor: Fuji Software, Inc.
attention: Khoji Ohba
General Manager
Publication Division
2-13-18 Okamoto, Kamakura-city
Kanagawa-pref. 221, Japan
tel: 81+467-47-4416
fax: 81+467-47-3955
The supervisor of this tournament, Dr.Chie Kasuga, has taught
her laboratory's students using the Sumou Robots as the material of
studying. Many robots were born from her laboratory. If you have a
chance to go to Japan, please don't hesitate to contact her and visit
her laboratory.
the supervisor: Dr. Chie Kasuga
Assistant Professor
Sibaura Institute of Engineering
3-9-14 Sibaura Minato-ku
Tokyo 108, Japan
tel: 81+3-5476-2456
fax: 81+3-5476-3163
But, I would like to make a caution. These people in Japan
are not accustomed to speaking English. Please don't surprises them
by sudden phone calling. Writing a letter or sending a facsimile is
better idea. I warn you not to call up them :-)
The next tournament will be held on December 22nd and 23rd at
Ryougoku Kokugikan Hall. As you know, this hall is extremely large
hall, where the real Sumou has been held twice in a year.
* Prologue *
Well, how did you feel? I suppose that the Sumou game is too
simple to interest you, but it's so simple that excite me. Indeed, I
still wonder why my dear robot, "BigTX", lost to the first match? I
have made my mind I would never give up until I win the first prize.
--
Mato Hattori email: hattori@convex.com
Convex Computer, U.S.A. (or hattori@csrd.nkk.co.jp)
3000 Waterview Parkway office: 1+214-497-4304
Richardson, Texas 75083 home: 1+214-424-4655
Technical Details
Message-ID:
<hattori.722028693@convex.convex.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!ukma!wupost!cs.utexas.edu!convex!convex!hattoriShow Full Headers
Complete Article Headers
Newsgroups: comp.robotics,soc.culture.japan
Path: arc1-ca.pugleaf.net!sparky!uunet!ukma!wupost!cs.utexas.edu!convex!convex!hattori
From: hattori@convex.com (Mato Hattori)
Subject: Robot Sumo Tournament in Japan
Sender: usenet@news.eng.convex.com (news access account)
Message-ID: <hattori.722028693@convex.convex.com>
Date: Tue, 17 Nov 1992 19:31:33 GMT
Nntp-Posting-Host: zeppelin.convex.com
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
Corp. The opinions expressed are those of the user and
not necessarily those of CONVEX.
Lines: 303