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Article #914

Re: Core dump in nethack..

#914
From: F. Thomas May
Date: Sun, 23 Aug 1987 22:13
32 lines
1806 bytes
In article <228@mitisft.Convergent.COM> eeh@mitisft.Convergent.COM (Ed Hall)
writes:

>Other possible bugs I haven't looked at yet:
>1) Sometimes when I start a game, my character(@) and the dog occupy the
>same location on the screen.
>2) When I was testing the above bug fix in WIZARD mode, I found a lot
>of shops with several doors. I don't know if this happens in a regular game
>or not (or if it is wrong).

In wizard mode, a shop (or other interesting room) is made on each level
regardless of whether a suitable room (one having only one door) is available
or not.

>3) If I remember right, monsters follow you down stairs. They don't do
>that anymore. It makes it to easy to escape.

Only a small set of monsters follow you up/down stairs in both hack 1.0.3 and
Nethack.

>Ed Hall

I've sent in about 10 minor bug fixes to Mike.  Hopefully they'll appear when
he gets back.  They include some spelling errors, "you" not being capitalized
in a few places, using xputs in cornline and pager to handle delays correctly,
etc.  If anybody wants them sooner, I can post.

-- 
Tom May
uw-nsr!uw-warp!tom@beaver.cs.washington.edu
uw-beaver!uw-nsr!uw-warp!tom
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!seismo!rutgers!mit-eddie!uw-beaver!tikal!sigma!uw-nsr!uw-warp!tom
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!seismo!rutgers!mit-eddie!uw-beaver!tikal!sigma!uw-nsr!uw-warp!tom
From: tom@uw-warp.UUCP (F. Thomas May)
Newsgroups: comp.sources.bugs
Subject: Re: Core dump in nethack..
Message-ID: <265@uw-warp.UUCP>
Date: Sun, 23-Aug-87 18:13:07 EDT
Article-I.D.: uw-warp.265
Posted: Sun Aug 23 18:13:07 1987
Date-Received: Thu, 27-Aug-87 06:16:34 EDT
References: <286@suadb.UUCP> <228@mitisft.Convergent.COM>
Organization: The Warp, Seattle, WA
Lines: 30
In-reply-to: eeh@mitisft.Convergent.COM's message of 21 Aug 87 02:55:27 GMT