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Article View: comp.std.c
Article #3045

Re: definition of strNcpy

#3045
From: Pete Lipson
Date: Fri, 18 Dec 1992 18:03
26 lines
1410 bytes
Pete Lipson (lipson@dms.agames.com) wrote:
: i was just badly bitten by my interpretation of how strncpy works.
                            ... of course i meant strnCAT ^^^

:   The MAN page for it IMPLIES that it works this way; is the standard this
: ambiguous too?
: 
:   if you say:   strnCAT(dst,"abcdef",4)
: 
:  does the standard really say you get five characters appended to the
: dst (the chars 'a' 'b' 'c' 'd' AND the '\0') ???
:   the man-page says it moves AT MOST the count (4 in this case) characters
: but it ALSO says it returns a pointer to a NULL-TERMINATED result.
: 
:   I would have assumed in that case that you would have to move at most
: 3 non-null characters!
: -- 
:   /V\
: -/@-*\- Peter Lipson <-- lipson@agames.com   or   netcom!dms!lipson
:  \_o_/  Milpitas, CA <-- Atari Games
:    U
-- 
  /V\
-/@-*\- Peter Lipson <-- lipson@agames.com   or   netcom!dms!lipson
 \_o_/  Milpitas, CA <-- Atari Games
   U
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Message-ID: <1992Dec18.180358.24428@dms.agames.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!caen!spool.mu.edu!umn.edu!csus.edu!netcom.com!netcomsv!dms!lipson
References: <1992Dec18.015228.6094@dms.agames.com>

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From: lipson@dms.agames.com (Pete Lipson)
Subject: Re: definition of strNcpy
Message-ID: <1992Dec18.180358.24428@dms.agames.com>
Organization: Atari Games Corporation
X-Newsreader: TIN [version 1.1 PL6]
References: <1992Dec18.015228.6094@dms.agames.com>
Date: Fri, 18 Dec 1992 18:03:58 GMT
Lines: 26