Article View: comp.sw.components
Article #403Re: nature of C++ components
From: Chip Salzenberg
Date: Thu, 21 Feb 1991 00:28
Date: Thu, 21 Feb 1991 00:28
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According to craig@gpu.utcs.utoronto.ca (Craig Hubley): >I think of it like architecture, which is at once an art and the nitty- >grittiest of crafts... Half your work is catching imagination on paper >and the other half is sticking your hand in the dirt, sniffing the air >and pounding the soil. Architecture is an excellent analogy, in my opinion. >... building is not like mass production, either ... Quite true. Prefab available, but the best work involves lots of custom design and imagination. >Assertions, however, only really extend the safety of the type system >somewhat. And I think that's all we'll ever get out of our compilers until we finally manage to incomporate AI into our compilers. But then, who will need to program? :-)
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<1991Feb16.121825.15353@gpu.utcs.utoronto.ca> <27BFDF44.3EA6@tct.uucp> <1991Feb19.053101.6472@gpu.utcs.utoronto.ca>Show Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!mips!daver!tscs!tct!chip From: chip@tct.uucp (Chip Salzenberg) Newsgroups: comp.sw.components Subject: Re: nature of C++ components Message-ID: <27C3144C.5B15@tct.uucp> Date: 21 Feb 91 00:28:59 GMT References: <1991Feb16.121825.15353@gpu.utcs.utoronto.ca> <27BFDF44.3EA6@tct.uucp> <1991Feb19.053101.6472@gpu.utcs.utoronto.ca> Organization: Teltronics/TCT, Sarasota, FL Lines: 19