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Thread View: comp.sys.acorn.tech
1 messages
1 total messages Started by Stephen Burke Wed, 27 Jan 1993 19:40
ARM code optimisation
#808
Author: Stephen Burke
Date: Wed, 27 Jan 1993 19:40
53 lines
3849 bytes
I've been reading the ARM data manual and trying to work out what optimisations
can be made. I've come up with the following; if anyone knows better they'll no
doubt say so :-)

1) The MEMC can access memory in either an s-cyle (sequential) or an n-cycle
(non-sequential). The first takes one clock cycle (to RAM at least), and the
second takes two clock cycles. You can only have an s-cycle if it's an access
to an address immediately following the one previously accessed (this isn't
strictly correct, but it's the way it works out). DMA requests (video update
etc.) are held up during s-cycles, so the MEMC forces any access on a quadword
boundary (i.e. byte address divisible by 16, last hex digit zero) to be an
n-cycle regardless. The basic optimisation is therefore to arrange to have
accesses which couldn't be sequential anyway occur on a quadword boundary.

2) For an ARM 2, as far as I can see this basically means that the target
of a branch, the instruction following a store (but not a load), and the
first address accessed by an STM or LDM should always be on a quadword
boundary. You also get maximum speed/word if code segments are a multiple of
4 words long, and all LDM/STM instructions transfer a multiple of four
registers. All instructions start with an opcode prefetch, so I think you
get no gain from having loads or stores consecutively.

3) An ARM3 with cache off behaves like an ARM2. This is also true for stores,
as all writes go "through" the cache (they're also written into the cache if
appropriate). If a read or an opcode fetch finds it's target in the cache then
it's read in one (25 MHz or whatever) cycle, regardless of whether it's an n or
s access, or what the address is. If it isn't in the cache, it reads one cache
line, which is four words starting on a quadword boundary. The cpu is halted
until the word it wants has been read. Thus you gain twice by starting code
segments on quadword boundaries; you don't waste time reading words you don't
want, and the cpu starts again as soon as the first word is read. You also get
better cache usage efficiency if code and data chunks are a multiple of four
words long.

  The final effect is fairly small. The cache is organised as four blocks of 64
4-word lines. Thus if you read 16 sequential words they're guaranteed to go
into different locations in the cache. When you read the next word it goes
randomly into one of the 64 lines in that block, so you have a 1/64 chance that
it removes the first 4 words you read. This is a low probability, and after a
few iterations you can usually assume that the whole loop is in the cache
(unless it's nearly as big as the cache). However, it does presumably mean that
there's a small advantage to having chunks be a multiple of 16 words.

  As far as I can see, this covers all the possible optimisation issues above
the basic times for the instructions. Does anyone have anything more?

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