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Thread View: comp.sys.amiga.announce
1 messages
1 total messages Started by Chris Gray Wed, 03 Apr 1996 08:10
AmigaMUD V1.0 released
#405
Author: Chris Gray
Date: Wed, 03 Apr 1996 08:10
107 lines
4765 bytes
TITLE

    AmigaMUD

VERSION

    1.0

AUTHOR

    Chris Gray	 (cg@ami-cg.GraySage.Edmonton.AB.CA)

DESCRIPTION

    AmigaMUD is a written-for-the-Amiga MUD (Multi-User-Dungeon)
    system for the Amiga computers. It provides a multi-player text
    adventure system with added graphics and sound output, and mouse
    and keypad input. The system can also be used to write and run
    single-player text/graphics adventures.

    This release includes full documentation (including information
    for those who want to program in AmigaMUD). Also included is a
    standard scenario (adventure), which has six quests, in-MUD mail,
    a bulletin board, on-line building (create new rooms and objects
    right in the running game), and more.

    The AmigaMUD system can be used standalone (an included program
    can work with multiple modem connections for remote players), or
    can be used with most BBS systems. Some BBS systems do not support
    the use of the full graphics client, unfortunately.

    This release consists of five archives:

	AMClnt-1.0.lha - the files needed to just run the special
	    client with a server on some other system.
	AMSrv-1.0.lha - the additional files needed to run the
	    server on your Amiga. This includes the "binary" of the
	    standard scenario.
	AMDoc-1.0.lha - extensive documentation on using the AmigaMUD
	    programming language. Both tutorial and reference type
	    material is included. The standard scenario is described
	    in varying levels of detail.
	AMScen-1.0.lha - the source (in the AmigaMUD programming
	    language) for the standard scenario. This is 31,000 lines
	    of Draco-like source.
	AMCastle-1.0.lha - this is another set of database files,
	    along with an IFF ILBM image file containing tile
	    graphics. This scenario is a demonstration of allowing the
	    player to walk around in a 100 room castle with 4 main
	    levels. The castle physically makes sense - I have built
	    it out of Lego bricks!

    V1.0 of AmigaMUD does not yet directly support AmiTCP connections.
    Use "telser.device" (not included or tested by myself) to allow
    that. Work is in progress to allow AmigaMUD to directly work with
    AmiTCP/IP.

NEW FEATURES

    There are many new features and bug fixes in this release. See
    file "ChangesFromV0.9" in the AMClnt-1.0.lha archive for details.

    The original version of the AMSrv-1.0.lha archive is missing the
    "SMUD" program. A new version of that archive has been uploaded,
    and archive "SMUD-1.0.lha", containing just that program, has been
    uploaded.

SPECIAL REQUIREMENTS

    AmigaMUD has run on V1.3, V2.04 and V3.1 Amiga systems. It has run
    on A1000, A2500, A3000, A4000T, A500 and CDTV. It is system
    friendly, and was developed with "Enforcer" always running.

    A system running the server should either have a hard drive or lots
    of RAM. A system expecting to support lots of simultaneous players
    should have a fast CPU and about two Megs of free RAM.

    A system running the client needs only 512K and a floppy drive.

AVAILABILITY

    AmigaMUD has been posted on newsgroup comp.binaries.amiga.
    AmigaMUD has been uploaded to the AmigaArts library on CompuServe.
    AmigaMUD has been uploaded to ftp.amigalib.com . (Fish archive)
    AmigaMUD has been uploaded to AmiNet, where it can be found in
    (assuming the main AmiNet site as the host):

	ftp://ftp.wustl.edu/pub/aminet/game/role/AMClnt-1.0.lha (242K)
	ftp://ftp.wustl.edu/pub/aminet/game/role/AMSrv-1.0.lha (370K
	ftp://ftp.wustl.edu/pub/aminet/game/role/AMDoc-1.0.lha (186K)
	ftp://ftp.wustl.edu/pub/aminet/game/role/AMScen-1.0.lha (230K)
	ftp://ftp.wustl.edu/pub/aminet/game/role/AMCastle-1.0.lha (44K)
	ftp://ftp.wustl.edu/pub/aminet/game/role/SMUD-1.0.lha (8K)

DISTRIBUTABILITY

    The AmigaMUD system is freely distributable, but remains copyright
    by myself (Chris Gray).


--
Chris Gray   cg@ami-cg.GraySage.Edmonton.AB.CA

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