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Article View: comp.sys.amiga.graphics
Article #8708

Re: Imagine 3.0 questions

#8708
From: Victor Vargas G.
Date: Mon, 18 Mar 1996 09:17
43 lines
2830 bytes
In article <4id9r0$8ip@rigel.pixi.com>, godzilla@pixi.com (Elise Swope) wrote:

> I have the coverdisk version of Imagine 3.0. I'm wondering if someone who 
> knows about the official releases can comment on these questions:
> 
> 1.      how does magnetism work? I understand the principle (set "drag 
> points", set up and turn on magnetism, multi-select points, magnetism 
> draws out the points varying with the strength of the "field"), but I 
> can't get it to work. Instead of falling off in intensity, the selected 
> area all jumps to the mouse. It is identical to multi-selecting, choosing 
> "move", and pulling the points in another window, to lift a whole section 
> of whatever.
> Is magnetism broken in the coverdisk version?

Well, I'm not using the Coverdisk version, but here's my experience with
Imagine3.0: check the values on Magnetism/Setup. Maybe you need to make
them higher to get the effect you need, and there are several options
(dome/bell/etc.) that affect the shape of the distortion area... check in
Mode/Pick Method that 'Click' is selected... I usually then use
'DragPoints' and drag just ONE point, and the deformation is just what is
expected (practice first on a 'Plane' primitive object so you get the hang
of it...).

> 2.      how does "add font object" work? When I try to use it, I get an 
> "empty object" complaint. I choose a font, type in the window space, and 
> nothing happens, other than the complaining.....
> Is the font object broken in the coverdisk version?

You need to select a >Postscript< font (in .pfb format) for the editor to
be able to use it. Compugraphic and bitmap fonts won't work... there are
several on Aminet, in fact there are three files (Fonts1.lha, Fonts2.lha,
Fonts3.lha) that have a lot of excellent PS fonts, many of which are ready
for Imagine to use. Important: after you create a word,  do object/add
points to extrude it (and bevel if appropiate), then Object/Save Points,
this file can be opened and edited in Detail, if you just do Object/Save
what you save is the spline information (no polygons) that only the Spline
editor can open/modify. >>Warning<<: font objects can be processor
intensive, if you have a slow machine complex fonts (cursive ones) can bog
down processing and have way too high point/polygon counts.... hope this
helps...

-- 
Victor Vargas G.  €Amiga 3D animation & video graphics/Mac DTP€
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From: fulldog@tag01.acnet.net (Victor Vargas G.)
Subject: Re: Imagine 3.0 questions
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Date: Mon, 18 Mar 1996 09:17:49 GMT