🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.amiga.graphics
Article #8710

Re: Lightwave Minimum Requirements

#8710
From: Barla-Szabo, G.
Date: Mon, 18 Mar 1996 14:32
12 lines
996 bytes
In article <4i0qes$d8m@mo6.rc.tudelft.nl> Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes:

>> What's the absolute minimum amount of RAM Lightwave 4.0 needs to run?

I ren Lightwave 3.5 with 3 megs (2chip 1fast). I managed to render a 
chip object in some wuarterscreen window. After that I had troubles with six 
megs, because my objects didn't want to fit into the memory and MMU is just 
too slow. With my 10 megs, I feel confortable (for the first time), but 
I could still easily run out of memory if I had to render a Stardestroyer
object plus some stars in HiRes.

Gabor
Technical Details
Message-ID: <s9481176.4.827159547@cosine.up.ac.za>
Path: arc1-ca.pugleaf.net!cosine.up.ac.za!s9481176
References: <4i0mj3$ek6@suba01.suba.com> <4i0qes$d8m@mo6.rc.tudelft.nl>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!cosine.up.ac.za!s9481176
From: s9481176@cosine.up.ac.za (Barla-Szabo, G.)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Lightwave Minimum Requirements
Date: Mon, 18 Mar 1996 14:32:27 GMT
Organization: University of Pretoria
Message-ID: <s9481176.4.827159547@cosine.up.ac.za>
References: <4i0mj3$ek6@suba01.suba.com> <4i0qes$d8m@mo6.rc.tudelft.nl>
NNTP-Posting-Host: 137.215.162.204