Article View: comp.sys.amiga.graphics
Article #8710Re: Lightwave Minimum Requirements
From: Barla-Szabo, G.
Date: Mon, 18 Mar 1996 14:32
Date: Mon, 18 Mar 1996 14:32
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In article <4i0qes$d8m@mo6.rc.tudelft.nl> Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes: >> What's the absolute minimum amount of RAM Lightwave 4.0 needs to run? I ren Lightwave 3.5 with 3 megs (2chip 1fast). I managed to render a chip object in some wuarterscreen window. After that I had troubles with six megs, because my objects didn't want to fit into the memory and MMU is just too slow. With my 10 megs, I feel confortable (for the first time), but I could still easily run out of memory if I had to render a Stardestroyer object plus some stars in HiRes. Gabor
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Path: arc1-ca.pugleaf.net!cosine.up.ac.za!s9481176 From: s9481176@cosine.up.ac.za (Barla-Szabo, G.) Newsgroups: comp.sys.amiga.graphics Subject: Re: Lightwave Minimum Requirements Date: Mon, 18 Mar 1996 14:32:27 GMT Organization: University of Pretoria Message-ID: <s9481176.4.827159547@cosine.up.ac.za> References: <4i0mj3$ek6@suba01.suba.com> <4i0qes$d8m@mo6.rc.tudelft.nl> NNTP-Posting-Host: 137.215.162.204