Article View: comp.sys.amiga.graphics
Article #8896Re: The Old Golfball
From: Wooly Mittens
Date: Wed, 27 Mar 1996 15:30
Date: Wed, 27 Mar 1996 15:30
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1531 bytes
gmead@io.org (Glen Mead) wrote: > > Hi All, > > As a fairly inexperienced 3D animator, I'm trying to model a golf ball. > However, simply bump mapping a series of dimples (actually one dimple, > multiple copies) wrapped around a sphere does not create a realistic looking > golf ball...although it may do in a pinch. The problem is that the spacing, > size, and shape of the dimples changes due to the wrap while all these > elements are consistent on a real golf ball. How does one model a truly > realistic looking golf ball? If anybody could give me some pointers on how > to do this (or find the necessary files to do so) it would be greatly > appreciated. For the recorde, I am using Alias Animator 6.0 (not Power > Animator). Thank-you in advance. > > Glen Mead - gmead@io.org One way would be to make a map of the entire golfball and correct to the north and south pole for the distortion. This can be done by streching the map in dpaint by wrap-filling an hour-glass shape. But I'm sure a procedural texture exists for this (check aminet) Wooly Mittens.
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Path: arc1-ca.pugleaf.net!tudelft.nl!news From: Wooly Mittens <0201367@ptfe12.hro.nl> Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 27 Mar 1996 15:30:57 GMT Organization: Delft University of Technology Message-ID: <4jbmvh$4s6@mo6.rc.tudelft.nl> References: <4jblud$kps@news1.io.org> NNTP-Posting-Host: dutsp211.stm.tudelft.nl