Article View: comp.sys.amiga.graphics
Article #8913Re: The Old Golfball
From: Richard Anthony
Date: Thu, 28 Mar 1996 12:23
Date: Thu, 28 Mar 1996 12:23
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gmead@io.org (Glen Mead) writes: > Hi All, > > As a fairly inexperienced 3D animator, I'm trying to model a golf ball. > However, simply bump mapping a series of dimples (actually one dimple, > multiple copies) wrapped around a sphere does not create a realistic looking > golf ball...although it may do in a pinch. The problem is that the spacing, > size, and shape of the dimples changes due to the wrap while all these > elements are consistent on a real golf ball. How does one model a truly > realistic looking golf ball? If anybody could give me some pointers on how > to do this (or find the necessary files to do so) it would be greatly > appreciated. For the recorde, I am using Alias Animator 6.0 (not Power > Animator). Thank-you in advance. > > Glen Mead - gmead@io.org I don't know if you would be able to translate it, but there is a LightWave golfball object (Not tried it) at: ftp://tomahawk.grandi.com/pub/LW/objects
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Path: arc1-ca.pugleaf.net!soap.news.pipex.net!pipex!usenet From: Richard Anthony <richard@watson-marlow.com> Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 28 Mar 1996 12:23:05 GMT Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX) Message-ID: <4je0b9$kp1@soap.news.pipex.net> NNTP-Posting-Host: an056.du.pipex.com