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Article #8923

Re: The Old Golfball

#8923
From: Paul Tomblin
Date: Thu, 28 Mar 1996 15:42
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In a previous article, gmead@io.org (Glen Mead) said:
>elements are consistent on a real golf ball.  How does one model a truly 
>realistic looking golf ball?  If anybody could give me some pointers on how 

Well, one thing that I'm sure would make a huge difference is to remember that
the dimples on a golf ball are on a hexagonal grid, not a square one.


-- 
Paul Tomblin, Contract Programmer.
I don't speak for Kodak, they don't speak for me.
(Email that is not work related should go to: ptomblin@xcski.com)
"You are in a twisty maze of Motif Widget resources, all inconsistent."
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From: tomblin@ekfido.kodak.com (Paul Tomblin)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics
Subject: Re: The Old Golfball
Date: 28 Mar 1996 10:42:40 -0500
Organization: Tomblin Computer Consulting, Rochester, New York and Ottawa, Ontario
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