Article View: comp.sys.amiga.graphics
Article #8923Re: The Old Golfball
From: Paul Tomblin
Date: Thu, 28 Mar 1996 15:42
Date: Thu, 28 Mar 1996 15:42
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In a previous article, gmead@io.org (Glen Mead) said: >elements are consistent on a real golf ball. How does one model a truly >realistic looking golf ball? If anybody could give me some pointers on how Well, one thing that I'm sure would make a huge difference is to remember that the dimples on a golf ball are on a hexagonal grid, not a square one. -- Paul Tomblin, Contract Programmer. I don't speak for Kodak, they don't speak for me. (Email that is not work related should go to: ptomblin@xcski.com) "You are in a twisty maze of Motif Widget resources, all inconsistent."
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Path: arc1-ca.pugleaf.net!apollo.ekfido.kodak.com!not-for-mail From: tomblin@ekfido.kodak.com (Paul Tomblin) Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 28 Mar 1996 10:42:40 -0500 Organization: Tomblin Computer Consulting, Rochester, New York and Ottawa, Ontario Message-ID: <4jec1g$fcm@apollo.ekfido.kodak.com> References: <4jblud$kps@news1.io.org> NNTP-Posting-Host: apollo.ekfido.kodak.com