🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.amiga.graphics
Article #8995

Re: AB3D II beats Quake....

#8995
From: "Jolyon Ralph"
Date: Mon, 01 Apr 1996 10:06
18 lines
1170 bytes
> Anyway, also if SVGA chips cost less than the phone call to order them, 
> the
> 200MIPS CPU needed to get something not ridicolous from them costs a 
> lot.
> 
> Or we would see 8088+SVGA everywhere. :D

I don't understand your problem. With a high-resolution screen (eg 
800x600) you are obviously going to need a faster CPU to update a 
screenfull of data than on a 320x256 screen, whatever the chipset. SVGA 
has nothing to do with it, AAA would have had exactly the same problem.

Whatever chipset is used you don't *have* to run it at 800x600 or higher, 
an SVGA chipset with the correct drivers will give you 320x256 at 65K 
colours which would be fine for many games, and *heaps* faster to access 
(even for a 'slow' CPU) than AGA or any theoretical extended AGA chipset.

Jolyon
Technical Details
Message-ID: <Dp6HEt.7n1@cix.compulink.co.uk>
Path: arc1-ca.pugleaf.net!cix.compulink.co.uk!usenet
References: <1421.6664T966T2907@mbox.vol.it>

Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.amiga.graphics
Path: arc1-ca.pugleaf.net!cix.compulink.co.uk!usenet
From: jralph@cix.compulink.co.uk ("Jolyon Ralph")
Subject: Re: AB3D II beats Quake....
Message-ID: <Dp6HEt.7n1@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <1421.6664T966T2907@mbox.vol.it>
Date: Mon, 1 Apr 1996 10:06:28 GMT
X-News-Software: Ameol32