Article View: comp.sys.amiga.graphics
Article #8995Re: AB3D II beats Quake....
From: "Jolyon Ralph"
Date: Mon, 01 Apr 1996 10:06
Date: Mon, 01 Apr 1996 10:06
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> Anyway, also if SVGA chips cost less than the phone call to order them, > the > 200MIPS CPU needed to get something not ridicolous from them costs a > lot. > > Or we would see 8088+SVGA everywhere. :D I don't understand your problem. With a high-resolution screen (eg 800x600) you are obviously going to need a faster CPU to update a screenfull of data than on a 320x256 screen, whatever the chipset. SVGA has nothing to do with it, AAA would have had exactly the same problem. Whatever chipset is used you don't *have* to run it at 800x600 or higher, an SVGA chipset with the correct drivers will give you 320x256 at 65K colours which would be fine for many games, and *heaps* faster to access (even for a 'slow' CPU) than AGA or any theoretical extended AGA chipset. Jolyon
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From: jralph@cix.compulink.co.uk ("Jolyon Ralph")
Subject: Re: AB3D II beats Quake....
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Date: Mon, 1 Apr 1996 10:06:28 GMT
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