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Article View: comp.sys.amiga.graphics
Article #9118

Re: Re^2: AB3D II beats Quake....

#9118
From: Jonas Thorell
Date: Tue, 09 Apr 1996 16:10
22 lines
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>Just came about this mail, and it catched my interest, because
>I am into game development myselve.
>Some time ago, we were working for the AMIGA, but it died under our
>fingers, before we were even half ready. :(
>    (Bad thing, because it was much easyer developing for the
>    AMIGA than for the INTEL. :((  )
>I ask myselve, is there any sense in doing games for the Amiga anymore?


Yes there is. If you do it properly, that is: use the OS, no trackloaders,
support for Graphic-cards, etc. In other words, if you treat it the same way
you treat the PC or Mac. It's NOT worth it if your insulting your prospective
buyers with crap like "Sorry. This game's not harddisk installable due to
piracy problems". I for one wouldn't buy that game.

--
                Amiga Owner Since '87 and proud of it!

     A1200 + Blizzard 1230-III (50 Mhz), 2+8 Megabyte RAM, 1 Gig HD,
                2x CD-ROM, SquirrelSCSI, Accex 28.8k Modem
                        (did I forget something??)
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Message-ID: <987.6673T1056T1642@bahnhof.se>
Path: arc1-ca.pugleaf.net!funny.bahnhof.se!news
References: <4k8h17$rot@aggedor.rmit.EDU.AU> <373_9604082030@tom02.sime.com>

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Path: arc1-ca.pugleaf.net!funny.bahnhof.se!news
From: jonasth@bahnhof.se (Jonas Thorell)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Re^2: AB3D II beats Quake....
Date: 9 Apr 1996 16:10:02 GMT
Organization: Bahnhof Internet Access
Message-ID: <987.6673T1056T1642@bahnhof.se>
References: <4k8h17$rot@aggedor.rmit.EDU.AU> <373_9604082030@tom02.sime.com>
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