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Article View: comp.sys.amiga.multimedia
Article #1275

Re: Recording video for animation...

#1275
From: Victor Vargas G.
Date: Wed, 10 Jan 1996 03:04
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Mark Worden wrote:

...
> it later to a VCR for recording?  In other words, what are my choices for
> digitizing in real time with my DCTV?

As you may know, the DCTV is a slow-scan digitizer, which means 
whatever you want to capture must be still for 5-10 seconds, 
depending on the speed of your Amiga. If your VTR has a clear 
freeze-frame pause you MAY be able to capture frames, but quality 
will be inferior to that of frames captured off the camera; you'll 
need to use slower scan speed, no interlace., etc.  If you have 
access to a VCR with a digital pause (Or even better, a video mixer 
with a digital framestore) quality will be a lot better. Take into 
consideration that DCTV's quality, while offering a lot more color 
spectrum that normal Amiga screenmodes,has a lot of trouble showing 
sharp detail and contrasting images, which are prevalent on 
digitized video. I use it extensively for running animations on real 
time off RAM, but video sequences, having lots of pixel changes from 
frame to frame, tend to be huge in filesize and run jerkily unless 
you use 3-bitplane, non-interlaced, minimum overscan formats. Then 
you can assemble the resulting Anim in DPaint, Scala or other 
players and run it backwards, ping-pong or whatever. You'll need a 
large hard drive to be able to work confortably...
To summarize, your best option is to use a digital pause VCR or 
mixer to capture frames, otherwise you'll waste too much time in 
trial and error with a normal VCR's pause (I tried it).

Victor Vargas
(remember, it is better to post to the newsgroup so everybody else 
can learn, too... :^) 


> Please e-mail me directly with any suggestions.
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Subject: Re: Recording video for animation...
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Date: Wed, 10 Jan 1996 03:04:37 GMT