Article View: comp.sys.amiga.networking
Article #314AmigaMUD now works with AmiTCP/IP
From: Chris Gray
Date: Tue, 09 Apr 1996 00:17
Date: Tue, 09 Apr 1996 00:17
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1634 bytes
As requested by several people, I have made AmigaMUD work with AmiTCP/IP.
Now you can play it over the net. Let's get lots of AmigaMUD servers out
there so we can play!
There are two connection modes. One is the straight text mode, which you
can telnet to (or use some other MUD client program). It currently makes
a mess of prompts, but I'm going to work on that.
The other mode is the full binary mode, for which the player needs to
be on an Amiga, and running the MUD graphics client program. It is
included in the archive.
The archive, "AMTCP-1.0.lha" has been uploaded to Aminet, where it should
appear in the game/role directory, and is also available on the ftp
server at the place I work:
ftp.myrias.com /pub/cg/MUD/AmigaMUD/
(Also known as ftp.myrias.ab.ca if your nameserver has trouble with it.)
Note that if you want to run AmigaMUD, and don't already have it, the
above archive is only an addition. To just play on someone else's server,
you will also need archive AMClnt-1.0.lha, and to put up your own
server (only on Amiga's currently) you will also need AMSrv-1.0.lha.
--
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA
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Path: arc1-ca.pugleaf.net!ami-cg.GraySage.Edmonton.AB.CA!cg Newsgroups: comp.sys.amiga.networking,comp.sys.amiga.games From: cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray) Subject: AmigaMUD now works with AmiTCP/IP X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <cg.7dr6@ami-cg.GraySage.Edmonton.AB.CA> Date: Mon, 8 Apr 96 17:17:25 MST Organization: Not an Organization