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Article View: comp.sys.amiga.networking
Article #6364

Re: Amiga MUD

#6364
From: Chris Gray
Date: Wed, 10 Apr 1996 14:29
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In article <258.6671T1024T1507@galstar.com> rknox@galstar.com (Randy Knox)
:writes:

> Here are my $0.02 worth....
>
> Not to sound ignorant or anything....
> (I admit to being ignorant in this respect anyway!)
>
> How can I link into an InterNet Online Game of Amiga MUD???
>
> Any specific things I need to do?

I'm going to assume you are talking about my AmigaMUD system that I posted
about a couple of days ago. If not, see later.

First, we have to wait for some kind soul out there to put the system up
on an Amiga on the Internet and tell us about it. That telling would
including the Internet name of the machine and the port that AmigaMUD
is running at, if its not the defaults I set up.

Then, you have to have AmiTCP/IP setup on your machine, and up and running
with a connection to your Internet service provider. Then, assuming you
have AmigaMUD installed, you would enter the CLI command:

	run MUD <hostname> [<portname>]

where <hostname> is the abovementioned Internet machine name, and <portname>,
if needed, is the abovementioned port number. Everything should then
just happen. If you are a Workbench user, then you would edit the MUD
icon and put the machine name and port in with the IPHOST and IPPORT
tooltypes, then double click on the icon


If you are talking about other MUDs, then you still need AmiTCP/IP (or
some other networking package) up and running, and then you would use
the 'telnet' command from a CLI, as in:

	telnet <hostname> <portname>

--
Chris Gray   cg@ami-cg.GraySage.Edmonton.AB.CA
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References: <258.6671T1024T1507@galstar.com>

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Path: arc1-ca.pugleaf.net!ami-cg.GraySage.Edmonton.AB.CA!cg
Newsgroups: comp.sys.amiga.networking
From: cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray)
Subject: Re: Amiga MUD
References:  <258.6671T1024T1507@galstar.com>
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