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Article View: comp.sys.amiga.tech
Article #10449

Re: Reading gameports - analog input?

#10449
From: Eric J. Kennedy
Date: Wed, 30 Nov 1988 06:41
13 lines
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In article <737@convex.UUCP> danny@concave.UUCP (Dan Wallach) writes:
>Does anybody have any example C code for reading analog joysticks on either
>mouse port?  I basically want to turn my Amiga into a small-scale oscilloscope
>(4096 color!) and this would be the simplest way to get input.  It doesn't

Hey, sounds interesting.  Is this design something that can be made
available once it's working?  I'd be very interested in seeing it.


-- 
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Eric Kennedy
ejkst@cisunx.UUCP
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Message-ID: <14016@cisunx.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!super!udel!rochester!pt.cs.cmu.edu!cadre!pitt!cisunx!ejkst
References: <737@convex.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!super!udel!rochester!pt.cs.cmu.edu!cadre!pitt!cisunx!ejkst
From: ejkst@cisunx.UUCP (Eric J. Kennedy)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Reading gameports - analog input?
Message-ID: <14016@cisunx.UUCP>
Date: 30 Nov 88 06:41:12 GMT
References: <737@convex.UUCP>
Reply-To: ejkst@unix.cis.pittsburgh.edu (Eric J. Kennedy)
Organization: Univ. of Pittsburgh, Comp & Info Sys
Lines: 13