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Article #10706Re: HAM and Sprites...
From: Rich Garrett
Date: Sun, 25 Dec 1988 15:36
Date: Sun, 25 Dec 1988 15:36
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This is true for 1.2 software (don't know about 1.3 since I'm using a different method now): The copper list will not include the sprite color setup code for ham screens/viewports under ALL conditions. It may even work correctly sometimes. In general, though, HamViewPort sprite color register setup stuff is ignored. A workable (but not nice! fix) is to write the hardware sprite color16,17 etc registers directly. This clears up the "bug" but is not "nice" to the system...anyone could come along and re-change the sprite colors on you. You are not the only developer who has spent many days tracking this one down....it IS rather esoteric, though, eh? Jamie Purdon
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!attcan!uunet!husc6!ukma!cwjcc!hal!ncoast!jamiep From: jamiep@ncoast.UUCP (Rich Garrett) Newsgroups: comp.sys.amiga.tech Subject: Re: HAM and Sprites... Message-ID: <13282@ncoast.UUCP> Date: 25 Dec 88 15:36:05 GMT References: <3046@haven.umd.edu> Reply-To: jamiep@ncoast.UUCP (Jamie Purdon) Organization: Cleveland Public Access UN*X, Cleveland, Oh Lines: 15 Summary: Ham Mode Sprite Colors copper list BUGGY