🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.amiga.tech
Article #10706

Re: HAM and Sprites...

#10706
From: Rich Garrett
Date: Sun, 25 Dec 1988 15:36
15 lines
1130 bytes
This is true for 1.2 software (don't know about 1.3 since I'm using a
different method now): The copper list will not include the sprite color
setup code for ham screens/viewports under ALL conditions.  It may even
work correctly sometimes.  In general, though, HamViewPort sprite color
register setup stuff is ignored.
 
A workable (but not nice! fix) is to write the hardware sprite color16,17
etc registers directly.  This clears up the "bug" but is not "nice"
to the system...anyone could come along and re-change the sprite colors
on you.
 
You are not the only developer who has spent many days tracking this
one down....it IS rather esoteric, though, eh?

Jamie Purdon
Technical Details
Message-ID: <13282@ncoast.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!attcan!uunet!husc6!ukma!cwjcc!hal!ncoast!jamiep
References: <3046@haven.umd.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!attcan!uunet!husc6!ukma!cwjcc!hal!ncoast!jamiep
From: jamiep@ncoast.UUCP (Rich Garrett)
Newsgroups: comp.sys.amiga.tech
Subject: Re: HAM and Sprites...
Message-ID: <13282@ncoast.UUCP>
Date: 25 Dec 88 15:36:05 GMT
References: <3046@haven.umd.edu>
Reply-To: jamiep@ncoast.UUCP (Jamie Purdon)
Organization: Cleveland Public Access UN*X, Cleveland, Oh
Lines: 15
Summary: Ham Mode Sprite Colors copper list BUGGY