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Article #11093

Fast Scrolling ???

#11093
From: Derek Bosch
Date: Wed, 25 Jan 1989 20:29
11 lines
885 bytes
  I am trying, unsuccessfully to implement a game that requires fast 2
dimensional scrolling (both horizontally and vertically).  The playfield
that I wish to scroll is roughly 4 lo-res screens wide, and 5 screens high.
Obviously, using 5 bitplanes for maximum amounts of color, I won't be able to 
just scroll a SuperBitMap.  What would be the fastest way to accomplish this?
Any sample code or help would be greatly appreciated.  I will be writing the
game in assembly and possibly C, so any specific info on those languages would
be very helpful.  Thanks in advance.

        .db.
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Message-ID: <104@dg.dg.com>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!dg!bosch

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!dg!bosch
From: bosch@dg.dg.com (Derek Bosch)
Newsgroups: comp.sys.amiga.tech,comp.sys.amiga
Subject: Fast Scrolling ???
Keywords: Scrolling
Message-ID: <104@dg.dg.com>
Date: 25 Jan 89 20:29:30 GMT
Organization: Data General Corp, Westboro, MA
Lines: 11