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Article #11093Fast Scrolling ???
From: Derek Bosch
Date: Wed, 25 Jan 1989 20:29
Date: Wed, 25 Jan 1989 20:29
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885 bytes
I am trying, unsuccessfully to implement a game that requires fast 2
dimensional scrolling (both horizontally and vertically). The playfield
that I wish to scroll is roughly 4 lo-res screens wide, and 5 screens high.
Obviously, using 5 bitplanes for maximum amounts of color, I won't be able to
just scroll a SuperBitMap. What would be the fastest way to accomplish this?
Any sample code or help would be greatly appreciated. I will be writing the
game in assembly and possibly C, so any specific info on those languages would
be very helpful. Thanks in advance.
.db.
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!dg!bosch From: bosch@dg.dg.com (Derek Bosch) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Fast Scrolling ??? Keywords: Scrolling Message-ID: <104@dg.dg.com> Date: 25 Jan 89 20:29:30 GMT Organization: Data General Corp, Westboro, MA Lines: 11